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[1.6.4] Dealing with cross mod integration

Ceiling Gecko

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Assuming I want my mod talking to other mod APIs for additional recipes/power/options etc., is there a sure way to make sure my mod loads after those mods?


From the wiki I saw that you can specify dependencies via:



But since they are specified as dependencies I assume if they are not present, my mod will simply not load up.


From what I've read I think I can just append a couple of leading "z"s to the mod id and hope that none of the mods which APIs my mod talks to has appended more "z"s but that seems unreliable and a somewhat hackish way to do it, which I would like to avoid if possible.

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