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Posted

Hi guys,

 

I've updated my mod to the new network system and got packets from the client to the server to work fine at least at a network level. I'm having issues with server-to-client packets however. I create them the following way:

 

 

public static void displayNewVillageGUI(EntityPlayer player, Point pos) {

final ByteBufOutputStream data = getNewByteBufOutputStream();

 

try {

data.write(ServerReceiver.PACKET_OPENGUI);

data.write(CommonGuiHandler.GUI_NEWVILLAGE);

StreamReadWrite.writeNullablePoint(pos, data);

} catch (final IOException e) {

MLN.printException(ServerSender.class+": Error in displayNewVillageGUI", e);

}

 

sendPacketToPlayer(createServerPacket(data), player);

}

 

public static S3FPacketCustomPayload createServerPacket(ByteBufOutputStream data) {

return new S3FPacketCustomPayload(ServerReceiver.PACKET_CHANNEL, data.buffer());

}

 

public static void sendPacketToPlayer(Packet packet, EntityPlayer player) {

((EntityPlayerMP)player).playerNetServerHandler.sendPacket(packet);

}

 

 

And then read them the following way:

 

@SubscribeEvent

public void onPacketData(ServerCustomPacketEvent event)

{

 

if (FMLCommonHandler.instance().getSide().isServer() && (MLN.LogNetwork>=MLN.MAJOR)) {

MLN.major(this, "Received a packet despite being server.");

return;

}

 

if (event.packet==null) {

MLN.error(this, "Received a null packet!");

return;

}

 

if (event.packet.payload()==null) {

MLN.error(this, "Received a packet with null data on channel: "+event.packet.channel());

return;

}

 

 

if (Mill.clientWorld==null) {

MLN.error(this, "Received a packet despite null clientWorld.");

return;

}

 

ByteBufInputStream data = new ByteBufInputStream(event.packet.payload());

 

 

try {

final int packettype=data.read();

 

Mill.clientWorld.millenaireEnabled=true;

 

if (MLN.LogNetwork>=MLN.DEBUG) {

MLN.debug(this, "Received client packet type: "+packettype);

}

 

(...)

 

} catch (final Exception e) {

MLN.printException("Error in ClientReceiver.onPacketData:", e);

}

}

 

 

In the packet I gave as example above, the first data written in ("data.write(ServerReceiver.PACKET_OPENGUI);") is 104. On the client side however when I try to read it I get 0. If I look at the content of the packet on the server side and then on the client side using the debugger I get the two attachments below. As you can see most of the content is the same (and fits what I wrote in my packet), but the beginning isn't. On the client side the first byte has changed from 104 to -56.

 

Server:

width=800 height=167https://dl.dropboxusercontent.com/u/14307461/temp/forge/Capture%20d%E2%80%99%C3%A9cran%202014-03-15%20%C3%A0%2012.27.12.png[/img]

 

Client:

width=800 height=192https://dl.dropboxusercontent.com/u/14307461/temp/forge/Capture%20d%E2%80%99%C3%A9cran%202014-03-15%20%C3%A0%2012.26.32.png[/img]

 

I assume I must be miss-using the new system in some ways, anybody knows more? BTW my client-to-server code is almost exactly the same, but uses the C17PacketCustomPayload class.

 

Thanks!

 

 

Posted

I saw that tutorial, it looks need but would require a lot of refactoring to adapt my mod to it.

 

In any case, I found the issue, and it was really stupid - I had misconfigured my handlers and the packet I was receiving was a server-side packet. Bad luck for me, the content was almost the same as the client packet I was expecting which got me on a completely wrong track. Anyway, onward to the next bug ;)

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