Kinniken Posted March 15, 2014 Posted March 15, 2014 Hi guys, I've updated my mod to the new network system and got packets from the client to the server to work fine at least at a network level. I'm having issues with server-to-client packets however. I create them the following way: public static void displayNewVillageGUI(EntityPlayer player, Point pos) { final ByteBufOutputStream data = getNewByteBufOutputStream(); try { data.write(ServerReceiver.PACKET_OPENGUI); data.write(CommonGuiHandler.GUI_NEWVILLAGE); StreamReadWrite.writeNullablePoint(pos, data); } catch (final IOException e) { MLN.printException(ServerSender.class+": Error in displayNewVillageGUI", e); } sendPacketToPlayer(createServerPacket(data), player); } public static S3FPacketCustomPayload createServerPacket(ByteBufOutputStream data) { return new S3FPacketCustomPayload(ServerReceiver.PACKET_CHANNEL, data.buffer()); } public static void sendPacketToPlayer(Packet packet, EntityPlayer player) { ((EntityPlayerMP)player).playerNetServerHandler.sendPacket(packet); } And then read them the following way: @SubscribeEvent public void onPacketData(ServerCustomPacketEvent event) { if (FMLCommonHandler.instance().getSide().isServer() && (MLN.LogNetwork>=MLN.MAJOR)) { MLN.major(this, "Received a packet despite being server."); return; } if (event.packet==null) { MLN.error(this, "Received a null packet!"); return; } if (event.packet.payload()==null) { MLN.error(this, "Received a packet with null data on channel: "+event.packet.channel()); return; } if (Mill.clientWorld==null) { MLN.error(this, "Received a packet despite null clientWorld."); return; } ByteBufInputStream data = new ByteBufInputStream(event.packet.payload()); try { final int packettype=data.read(); Mill.clientWorld.millenaireEnabled=true; if (MLN.LogNetwork>=MLN.DEBUG) { MLN.debug(this, "Received client packet type: "+packettype); } (...) } catch (final Exception e) { MLN.printException("Error in ClientReceiver.onPacketData:", e); } } In the packet I gave as example above, the first data written in ("data.write(ServerReceiver.PACKET_OPENGUI);") is 104. On the client side however when I try to read it I get 0. If I look at the content of the packet on the server side and then on the client side using the debugger I get the two attachments below. As you can see most of the content is the same (and fits what I wrote in my packet), but the beginning isn't. On the client side the first byte has changed from 104 to -56. Server: https://dl.dropboxusercontent.com/u/14307461/temp/forge/Capture%20d%E2%80%99%C3%A9cran%202014-03-15%20%C3%A0%2012.27.12.png[/img] Client: https://dl.dropboxusercontent.com/u/14307461/temp/forge/Capture%20d%E2%80%99%C3%A9cran%202014-03-15%20%C3%A0%2012.26.32.png[/img] I assume I must be miss-using the new system in some ways, anybody knows more? BTW my client-to-server code is almost exactly the same, but uses the C17PacketCustomPayload class. Thanks! Quote http://www.millenaire.org/img/dynamicsig.png[/img]
coolAlias Posted March 16, 2014 Posted March 16, 2014 You seem to be doing a lot more work than is necessary. Take a look at this. It works straight out of the box, all you do is register your packets and initialize/post-initialize the packet pipeline. Quote http://i.imgur.com/NdrFdld.png[/img]
Kinniken Posted March 16, 2014 Author Posted March 16, 2014 I saw that tutorial, it looks need but would require a lot of refactoring to adapt my mod to it. In any case, I found the issue, and it was really stupid - I had misconfigured my handlers and the packet I was receiving was a server-side packet. Bad luck for me, the content was almost the same as the client packet I was expecting which got me on a completely wrong track. Anyway, onward to the next bug Quote http://www.millenaire.org/img/dynamicsig.png[/img]
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