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[SOLVED][1.7.2]Problem with binding Texture to Model/Renderer


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Hello there I have an Problem with my Model , I'm unable to bind a Texture to it so it always draws this missing File texture :


I've created those "assets" package and the Image is definitly their.


Thank you for you help.



package net.graphicscore.renderer;

import org.lwjgl.opengl.GL11;

import net.graphicscore.entities.TileEntityMasher;
import net.graphicscore.mod.FruityGraphic;
import net.graphicscore.models.ModelMasher;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;

public class RendererMasher extends TileEntitySpecialRenderer{

private ModelMasher model;
private static final ResourceLocation texture = new ResourceLocation(FruityGraphic.MODID + "/textures/model/BlockMasher.png");
public RendererMasher()
	this.model = new ModelMasher();
public void renderTileEntityAt(TileEntity var1, double x, double y, double z, float var8) 
	TileEntityMasher tile = (TileEntityMasher) var1;
	GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F,(float)z + 0.5F);
	GL11.glRotatef(180F, 0, 0F, 1F);

	if(tile.direction == 1)
		GL11.glRotatef(360F, 0, 1F, 0F);
	else if(tile.direction == 2)
	GL11.glRotatef(90F, 0F, 1F, 0F);
	else if(tile.direction == 3)
		GL11.glRotatef(180F, 0, 1F, 0F);
	else if(tile.direction == 0)
		GL11.glRotatef(270F, 0, 1F, 0F);




[19:41:57] [Client thread/WARN]: Failed to load texture: minecraft:/textures/model/BlockMasher.png
java.io.FileNotFoundException: minecraft:graphicscore/assets/graphicscore/textures/model/BlockMasher.png
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:65) ~[FallbackResourceManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:67) ~[simpleReloadableResourceManager.class:?]
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:35) ~[simpleTexture.class:?]
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:89) [TextureManager.class:?]
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:45) [TextureManager.class:?]
at net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer.bindTexture(TileEntitySpecialRenderer.java:25) [TileEntitySpecialRenderer.class:?]
at net.graphicscore.renderer.RendererMasher.renderTileEntityAt(RendererMasher.java:44) [RendererMasher.class:?]
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntityAt(TileEntityRendererDispatcher.java:147) [TileEntityRendererDispatcher.class:?]
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.renderTileEntity(TileEntityRendererDispatcher.java:132) [TileEntityRendererDispatcher.class:?]
at net.minecraft.client.renderer.RenderGlobal.renderEntities(RenderGlobal.java:600) [RenderGlobal.class:?]
at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1361) [EntityRenderer.class:?]
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1160) [EntityRenderer.class:?]
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1066) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:954) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:112) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_45]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_45]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_45]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]

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This is not how you define a resource location: It's looking for it in Minecraft (not your modid).

new ResourceLocation(FruityGraphic.MODID + "/textures/model/BlockMasher.png");

Use this instead:


Notice the colon character I put right there -----V

new ResourceLocation(FruityGraphic.MODID + ":textures/model/BlockMasher.png");
--- or ---
new ResourceLocation(FruityGraphic.MODID, "textures/model/BlockMasher.png");

Notice the two arguments above.


And do not start your image path with slash "/", that is always wrong.


Your texture needs to be assets\(whatever your modid is)\textures\model\BlockMasher.png starting at the root of your zip file.




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