Posted March 19, 201411 yr Hi guys, I'm having issues with some of my packets causing disconnections because they are over 32k (for those who know my mod, in particular the village map if village radiuses are high). Anyone know of ways to tackle that? I'm thinking along those lines: - Compressing the streams, for instance with GZIPOutpustream. Not sure how to deal with the new ByteBufOutputStream however, they do not look compatible. - Bumping the 32k limit, if this is possible for a mod to do - Of course, splitting the info over multiple packets would work, but that's a lot of work if I want to do it for the various packet types where it can happen Before I reinvent the wheel yet again, has anybody successfully done this already? Thanks K. http://www.millenaire.org/img/dynamicsig.png[/img]
March 19, 201411 yr Author Cool! In which version if Forge was it released, do you know? I had a user reporting that issue with the latest Forge. http://www.millenaire.org/img/dynamicsig.png[/img]
March 19, 201411 yr Author Thanks, will check with him what he used. http://www.millenaire.org/img/dynamicsig.png[/img]
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