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Item.onUpdate( ... int par4, boolean par5), what is par4 and par5?


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I find the best way to figure out unknown parameters is to have a look what the callers of that method provide.

So for example:


called by


called by

this.mainInventory[i].updateAnimation(this.player.worldObj, this.player, i, this.currentItem == i);

which gives you a pretty obvious indication of what the last two parameters are.





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Only on ClientSide:


[*]player's World instance

[*]the player instance

[*]inventory slot #

[*]true is above is the currently selected item


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