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[1.7.2] Connected glass


[vF]rufus

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You need 47 different textures for each possibility. You also need a way to check the surroundings of that block, and set the texture based on the surroundings.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Hi

 

If you just need the glass to be connected in the same way as normal glass is connected, this link might help

 

http://greyminecraftcoder.blogspot.com.au/2013/07/rendering-transparent-blocks.html

 

If you're just starting out modding, might be best to start with something very simple first (like an ordinary block) and work up from there.  Lots of tutorials on this forum in the "tutorials" section.

 

-TGG

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Also, to reduce redundancy in textures (so you don't have to create 16 different textures), you could create a custom block renderer (ISimpleBlockRenderHandler) for your glass block. You'd have a single image that is the edge of the block, and use the tessellator in your custom renderer to draw the edges of a face depending on the blocks around it.

I like to make mods, just like you. Here's one worth checking out

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