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Posted

Okay, so. I have an event when I wear a full set of armor, drowning damage is canceled. (Like so)

This works, but the red hurt effect and screen movement is still there when the damage is canceled. How do I stop that (or is there another method I should use).

I know how to stop fire damage and falling damage from letting that happen, but not this.

Lead DivineRPG Developer

Posted

Use the LivingAttackEvent - it's called anytime a living entity is "attacked", i.e. about to suffer damage - and check if 1) the entity being attacked is a player, 2) the damage source is drowning, and 3) player is wearing your gear, then cancel the event.

Ahh, I was doing all of that, except I was using LivingHurtEvent.

Thank You sir.

Lead DivineRPG Developer

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