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I have an item thas a 3d item/block render for it.

If the item is in the 9th hotbar slot in 3rd person it renders on my belt.

I can see it rendering but other not.

 

EventHandler(Registered in ClientProxy)

Only the method!

 

 

@SideOnly(Side.CLIENT)

@SubscribeEvent

public void render(RenderPlayerEvent.Specials.Pre event)

{

EntityPlayer player = event.entityPlayer;

 

if (player.inventory.mainInventory[8] != null && (player.inventory.mainInventory[8].getItem() == Lantern.lanternonItem || player.inventory.mainInventory[8].getItem() == Lantern.lanternoffItem)) {

if((player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Lantern.lanternonItem || (player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Lantern.lanternoffItem))){

}else{

GL11.glPushMatrix();

 

if(player.inventory.mainInventory[8] != null && player.inventory.mainInventory[8].getItem() == Lantern.lanternonItem){

Minecraft.getMinecraft().renderEngine.bindTexture(Contants.modelTexture);

}else if(player.inventory.mainInventory[8] != null && player.inventory.mainInventory[8].getItem() == Lantern.lanternoffItem){

Minecraft.getMinecraft().renderEngine.bindTexture(Contants.modelTexture2);

}

 

GL11.glRotatef(28F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(40F, 0.0F, 1.0F, 0.0F);

GL11.glRotatef(-15F, 0.0F, 0.0F, 1.0F);

GL11.glTranslatef(0.1F, 0.5F, -0.0F);

 

float scale = 0.55F;

GL11.glScalef(scale, scale, scale);

 

Contants.model.render(player, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);

GL11.glEnable(GL11.GL_BLEND);

GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

GL11.glColor4f(1F, 1F, 1F, 0.6F);

Contants.model.renderGlass(player, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);

GL11.glDisable(GL11.GL_BLEND);

GL11.glColor4f(1f, 1f, 1f, 1f);

 

GL11.glPopMatrix();

}

}

}

 

 

 

 

Contants:

 

 

package com.fluffy.lantern.render;

 

import net.minecraft.util.ResourceLocation;

 

import com.fluffy.lantern.models.ModelLantern;

 

public class Contants {

 

public static final ResourceLocation modelTexture = new ResourceLocation("fluffy", "textures/models/LanternOn.png");

public static final ResourceLocation modelTexture2 = new ResourceLocation("fluffy", "textures/models/LanternOff.png");

 

public static final ModelLantern model = new ModelLantern();

 

}   

 

 

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