FLUFFY2 Posted March 23, 2014 Posted March 23, 2014 I have an item thas a 3d item/block render for it. If the item is in the 9th hotbar slot in 3rd person it renders on my belt. I can see it rendering but other not. EventHandler(Registered in ClientProxy) Only the method! @SideOnly(Side.CLIENT) @SubscribeEvent public void render(RenderPlayerEvent.Specials.Pre event) { EntityPlayer player = event.entityPlayer; if (player.inventory.mainInventory[8] != null && (player.inventory.mainInventory[8].getItem() == Lantern.lanternonItem || player.inventory.mainInventory[8].getItem() == Lantern.lanternoffItem)) { if((player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Lantern.lanternonItem || (player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() == Lantern.lanternoffItem))){ }else{ GL11.glPushMatrix(); if(player.inventory.mainInventory[8] != null && player.inventory.mainInventory[8].getItem() == Lantern.lanternonItem){ Minecraft.getMinecraft().renderEngine.bindTexture(Contants.modelTexture); }else if(player.inventory.mainInventory[8] != null && player.inventory.mainInventory[8].getItem() == Lantern.lanternoffItem){ Minecraft.getMinecraft().renderEngine.bindTexture(Contants.modelTexture2); } GL11.glRotatef(28F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(40F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-15F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.1F, 0.5F, -0.0F); float scale = 0.55F; GL11.glScalef(scale, scale, scale); Contants.model.render(player, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1F, 1F, 1F, 0.6F); Contants.model.renderGlass(player, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1f, 1f, 1f, 1f); GL11.glPopMatrix(); } } } Contants: package com.fluffy.lantern.render; import net.minecraft.util.ResourceLocation; import com.fluffy.lantern.models.ModelLantern; public class Contants { public static final ResourceLocation modelTexture = new ResourceLocation("fluffy", "textures/models/LanternOn.png"); public static final ResourceLocation modelTexture2 = new ResourceLocation("fluffy", "textures/models/LanternOff.png"); public static final ModelLantern model = new ModelLantern(); } Quote
sequituri Posted March 24, 2014 Posted March 24, 2014 The server has no reason to inform other players what is in your hotbar slots. So, how are the "other" supposed to render your lantern when it's not visible to them? Quote -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
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