Posted March 23, 201411 yr I'm trying to play a sound for a custom tile entity for its whole existence. Minecraft doesn't do many constantly looping sounds; the only instances of this in action (that I can find) are MovingSoundMinecart and MovingSoundMinecartRiding. I've come up with the following class based on the vanilla code, mainly only changing it to use a tile entity instead of an entity: public class LoopableTileEntitySound extends PositionedSound implements ITickableSound { protected boolean donePlaying = false; private TileEntity tileEntity; public LoopableTileEntitySound(ResourceLocation path, TileEntity tileEntity, float volume, float pitch) { super(path); this.repeat = true; this.tileEntity = tileEntity; this.volume = volume; this.field_147663_c = pitch; this.xPosF = tileEntity.xCoord; this.yPosF = tileEntity.yCoord; this.zPosF = tileEntity.zCoord; this.field_147665_h = 0; } public LoopableTileEntitySound(String path, TileEntity tileEntity, float volume, float pitch) { this(new ResourceLocation(path), tileEntity, volume, pitch); } @Override public void update() { if (this.tileEntity.isInvalid()) { this.donePlaying = true; } } @Override public boolean isDonePlaying() { return this.donePlaying; } } Here's how I use it -- it starts when this custom block is added into the world: @Override public void onBlockAdded(World world, int x, int y, int z) { if (!world.isRemote) { TileEntity tileEntity = world.getTileEntity(x, y, z); ISound eventHorizonSound = new LoopableTileEntitySound(CommonProxy.MOD_ID + ":stargate.eventhorizon", tileEntity, 0.1F, 1); Minecraft.getMinecraft().getSoundHandler().playSound(eventHorizonSound); } } However, the following error crashes the game: java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:859) at java.util.ArrayList$Itr.next(ArrayList.java:831) at net.minecraft.client.audio.SoundManager.updateAllSounds(SoundManager.java:245) at net.minecraft.client.audio.SoundHandler.update(SoundHandler.java:222) at net.minecraft.client.Minecraft.runTick(Minecraft.java:2111) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1036) at net.minecraft.client.Minecraft.run(Minecraft.java:951) at net.minecraft.client.main.Main.main(Main.java:112) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) And the game doesn't crash and the sound loops until you exit to the main menu if I don't call this.tileEntity.isInvalid() in the update() method. Any idea what's going on here? I like to make mods, just like you. Here's one worth checking out
March 24, 201411 yr Author Right, really stupid mistake. I guess I'm just used to checking for server side... But is seems that Block#onBlockAdded is only executed on the server and never the client (I've confimed this through the Minecraft source). EDIT: Block#onPostBlockPlaced executed both server and client side, but I realized it only works for blocks placed by an entity, which makes sense. Do you know of any ways for the client side to handle when a block is placed? It's almost like everything but this is executed on both server _and_ client. I like to make mods, just like you. Here's one worth checking out
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