Jump to content

Recommended Posts

Posted

I'm trying to update a mod to 1.7.2, and sounds.json is giving me some grief.

 

[spoiler=My sounds.json file]

{

  “Ambient_Hit”: {"category": "master","sounds": [{"name": “Ambient_Hit”,”stream": false}]}

}

 

 

 

The mod is named Gemflow, so the file is located at assets/gemflow/sounds/Ambient_Hit.ogg, but on startup the console says:

 

[spoiler=console excerpt]

Starting up SoundSystem...

Initializing LWJGL OpenAL

    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

OpenAL initialized.

[16:16:57] [Client thread/WARN]: File gemflow:sounds/???Ambient_Hit???.ogg does not exist, cannot add it to event gemflow:???Ambient_Hit???

[16:16:57] [Client thread/WARN]: File gemflow:sounds/???Ambient_Hit???.ogg does not exist, cannot add it to event gemflow:???Ambient_Hit???

 

[16:16:57] [sound Library Loader/INFO]: Sound engine started

 

 

 

Any suggestions as to what I'm doing wrong? Any more information that I sound provide?

Posted

The default is for streaming to be false, so you shouldn't need to add all that extra information.

{
   “Ambient_Hit”: {"category": "master","sounds": [“Ambient_Hit”]}
}

 

Try that. Also, if you didn't know the category designates which volume control in the options menu controls this sound's volume. Check out the menu to see which category may best suit your sound.

Posted

Thanks for the idea, but I get the same error with the format that you suggested. My sounds.json file is located at assets/gemflow as well, so that isn't the problem either. Any other suggestions?

Posted

Actually, I wasn't triggering the sound at all yet- but I figured out the problem those triple question marks in the error are representing an unknown symbol; checking my sounds.json again reveals that the quotes around Ambient_Hit were either in italics or a different font. Changing theses to normal quotes has allowed the sound to load.

 

As for playing the sound, is it just a simple matter of:

 

world.playSoundAtEntity(player, "gemflow:Ambient_Hit", 1.0F, 1.0F);

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.