Jump to content

[1.7.2] Multi-line chats & text colour


Kinniken

Recommended Posts

Hi guys,

 

In 1.6 I used to add colours to my chat texts by adding a "\247" followed by a colour code. This enabled colouring bits of texts (i.e. a word or two in a line).

 

In 1.7 it still works, except that I can't find a way to get the colour to continue on the next line. This is my code:

 

ChatComponentText cc=new ChatComponentText(s);

Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(cc);

 

If I have a code switching the text to say blue on line one, it will work, but line two will revert to white.

 

I can do multi-line colouring, but with getChatStyle().setColor(colour), and that only works to colour the entire text as far as I can tell.

 

Anybody has some sample code of a way to do this?

 

Thanks

 

K.

Link to comment
Share on other sites

Yeah, we all have been having this problem.

 

Even for me, I can't find a fix on how to use color on a seperate line.

You can however do the color code / color enum for it, but changing the GUI scale for chat would make that color discontinue.

 

I'll check back if I ever find a fix for it, or someone finds a fix (in this subject)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • im stuck in a problem whit BlockEntities i cannot solve so im trying to work around it but in the less complex way possible  i think is posible to store data to the minecraft world  in older versions people talk about  WordDataSave i dont find anything about it for 1.20.4  i find a tutorial for player capability in 1.19    here is an event      //########## ########## ########## ##########     @SubscribeEvent     public static void onAttachCapabilitiesPlayer(AttachCapabilitiesEvent<Entity> event) {         if(event.getObject() instanceof Player) {             if(!event.getObject().getCapability(PlayerThirstProvider.PLAYER_THIRST).isPresent()) {                 event.addCapability(new ResourceLocation(mercmod.MOD_ID, "properties"), new PlayerThirstProvider());             }         }     }  soo i made this      //########## ########## ########## ##########     @SubscribeEvent     public static void onAttachCapabilitiesLevel(AttachCapabilitiesEvent<Level> event) {     } i think i can do some witchcraft  here  but is many things don't understand  to start whit i dont get yet how to recall the saved data from a BlockEntity  the handler still in progress the plan is to make a Map to store nbt data using the block coordinates as index later store that map as a big nbt      ########## any way the question is if theres alredy a tutorial for 1.20.4 for this ?? or some alredy working code from someone else doing something similar ?           
    • I tried this, and found out that Oculus is the mod that is crashing the game. I have removed it, and it now works fine! Thanks!
    • Hi @DanielderErbauer, I arrived here as I have the "as it does not exist in Block{minecraft:air}" error in a modpack I am trying to start. It's a long-shot, I know, but as the post that led this to being solved is missing, can I ask if you may recall what it said? Thanks in advance
    • Hm yeah sorry, not seeing anything else that's sticking out, I'd need to debug myself probably. Do you have a github or bitbucket repo? I could poke around when I have time to see what the problem might be.
    • looking around for the capabilities thing i found a piece of code and find this piece of code  //########## ########## ########## ########## @SubscribeEvent public static void addCustomTrades(VillagerTradesEvent event) { if(event.getType() == VillagerProfession.FLETCHER) { System.out.println("\n\n### VillagerProfession.FLETCHER \n\n");//<----------- Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades(); ItemStack stack = new ItemStack(ItemInit.ARROW_STEEL.get(), 16); int villagerLevel = 1; trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 2), stack,1,3,0.02F)); } if(event.getType() == VillagerProfession.TOOLSMITH) { System.out.println("\n\n### VillagerProfession.TOOLSMITH \n\n");//<----------- Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = event.getTrades(); ItemStack stack = new ItemStack(ItemInit.INGOT_STEEL.get(), 1); int villagerLevel = 1; trades.get(villagerLevel).add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 2), stack,10,8,0.02F)); } } //########## ########## ########## ########## the event is aknoledge and execute when the maps load  ### VillagerProfession.FLETCHER  ### VillagerProfession.TOOLSMITH  //########## But is not working      is a random piece of code is not working  could it be than this code is old 1.18 and no valid anymore for 1.20.4 or the thing are this numbers  stack,10,8,0.02F));  i dont know what this numbers means    ########## the question is ¿how to add things to the villager traders    thanks for your attention               
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.