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Posted

I recently came back to this after learning more java and started to do 1.7. Im using the recommended forge(10.12.0.1024). I ran into a problem with my items loading. I am just working with the example mod that came with the default forge environment. This is what I have so far.

@Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION)
public class ExampleMod
{
    public static final String MODID = "example";
    public static final String VERSION = "1.0";
    
    
    public static Item Copperingot;
    public static Block TestBlock;
    
    public static CreativeTabs exampleTab = new CreativeTabs("ExampleTab"){
    	public Item getTabIconItem(){
    		return Items.diamond;
    	}
    };
    
   
    
    
    
    @EventHandler 
    public void preInit(FMLInitializationEvent event){
    	
    	//RecipesBlocks.registerBlockRecipes();
    	
    	
    	Copperingot = new Item().setUnlocalizedName(MODID + "Copperingot").setCreativeTab(exampleTab);//.setTextureName("example:copper_ingot");
    	GameRegistry.registerItem(Copperingot, "CopperIngot");
    	
    	TestBlock = new TestBlock().setBlockName(MODID + "TestBlock").setCreativeTab(exampleTab);
    	GameRegistry.registerBlock(TestBlock, "TestBlock");
    }
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
    	
    }
}

 

Am I missing something simple?

 

 

  • Author

ahh. Was going to say I defined and registered everything. I didn't spot the difference when I read it and typed it. That fixed everything.

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