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I made a Dimension (or two), and they look ok.

If you hang out, the day cycles to night and back to day just fine as time passes.

 

If you try to use a bed to sleep to the next day,

it will let you sleep - dims and fades and waits... and then you wake up.

But it is still dark.

 

If you then warp back to Overworld and sleep

the overworld turns to day just fine.

Quick warp back to Dimension and its day (the bed in Overworld works the cycle for both).

 

Doing a command ~ Time Set 0 ~ will change the time in both worlds.

 

 

How do I get the beds to work in my Dimension?

I tried forcing some overrides in my WorldProvider, worth a shot, but no joy.

public class DimensionProv extends WorldProvider{

  @Override public String getDimensionName()  { return "Bimbieville";	}
  @Override public double getMovementFactor() { return 4.0;    }
  @Override public boolean canRespawnHere()   { return true;   }
  @Override public boolean isSurfaceWorld()   { return true;   }

  public boolean isHellWorld = false;

  @Override public int getRespawnDimension(EntityPlayerMP player){ 
      return modinfo.DimensoinID +1 ;
  }

I very much doubted pulling the boolean IsHell would help, but I was running out of ideas.

I tried tracking something called UpdateAllPlayersSleeping laying around a few classes in Minecraft,

but got lost as to where I could do something about that

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