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Posted

Hi,

I would like to render a tooltip for the GuiButtons in my mod´s menu. Looking through the MinecraftForge forums I found that the MouseUpOrMoved() in my GuiScreen extending class could be used for that. But it does not react until I use a mouse button.

My problem is: How do i check for the mouse hovering a GuiButton in Forge 1.7.2 (#1047)?

 

That is the code I used, but it is not working except for when using a mouse button, but not hovering:

 

@Override
protected void mouseMovedOrUp(int mouseX, int mouseY, int mouseBtn) {
if (mouseX >= 0 && mouseX <= 500 && mouseY >= 0 && mouseY <= 200) {
    System.out.println("Test");
}
}

 

EDIT:

The problem was solved like this:

http://pastebin.com/wJ1vBJXf

 

Thanks to diesieben07 and sudwood for your help! :)

Add this to your gui class, it is how you display tooltips in a gui.

 

 


@Override
    public void drawScreen(int par1, int par2, float par3)
    {
    	super.drawScreen(par1, par2, par3);
    	int var5 = (this.width - this.xSize) / 2;
        int var6 = (this.height - this.ySize) / 2;
        if(par1 >= LEFT_X_VALUE+var5 && par2 >= TOP_Y_VALUE+var6 && par1 <= RIGHT_X_VALUE+var5 && par2 <= BOTTOM_Y_VALUE+var6) // these values form a box where it will render 
{
        String[] text = {"YOUR_TEXT_HERE"};
	List temp = Arrays.asList(text);
	drawHoveringText(temp, par1, par2, fontRendererObj); // makes all that nice default tool tip box from vanilla minecraft 
}
}

  • Author

Thanks guys, it is working except for the lightning being strange.

Do you know a way to fix it? Everything is getting darker when hovering a button. And the hover text is drawn behind (in the background of) the buttons.

 

This is my drawScreen method (GuiButtonAdvanced extends GuiButton and has just a String "description" in its constructor):

 

@Override
public void drawScreen(int x, int y, float f) {
this.drawDefaultBackground();

drawRect(width / 2 - 105, 60, width / 2 - 35, height / 2 + 5, new Color(50, 170, 170, 70).getRGB());
drawRect(width / 2 + 35, 60, width / 2 + 105, height / 2 + 30, new Color(85, 75, 170, 70).getRGB());
drawRect(width / 2 - 105, height / 2 + 10, width / 2 - 35, height / 2 + 105, new Color(170, 155, 75, 70).getRGB());
drawRect(width / 2 + 125, 60, width / 2 + 195, height / 2 + 30, new Color(185, 35, 50, 70).getRGB());

this.drawCenteredString(fontRendererObj, I18n.format("menu.title"), width / 2, 25, Color.WHITE.getRGB());
this.drawCenteredString(fontRendererObj, I18n.format("label.buff"), width / 2 - 70, 63, Color.WHITE.getRGB());
this.drawCenteredString(fontRendererObj, I18n.format("label.armor"), width / 2 + 71, 63, Color.WHITE.getRGB());
this.drawCenteredString(fontRendererObj, I18n.format("label.tool"), width / 2 + 161, 63, Color.WHITE.getRGB());
this.drawCenteredString(fontRendererObj, I18n.format("label.options"), width / 2 - 69, height / 2 + 15, Color.WHITE.getRGB());

for (int i = 0; i < buttonList.size(); i++) {
	if (buttonList.get(i) instanceof GuiButtonAdvanced) {
		GuiButtonAdvanced btn = (GuiButtonAdvanced) buttonList.get(i);
		if (btn.func_146115_a()) {
			String[] desc = { btn.description };
			@SuppressWarnings("rawtypes")
			List temp = Arrays.asList(desc);
			drawHoveringText(temp, x, y, fontRendererObj);
		}
	}
}

super.drawScreen(x, y, f);
}

  • Author

a) Sorry but could you give the concret code for my drawScreen()? I don´t know where and how I need to add this.

    EDIT: Oh, I see now. It must be called in the drawHoveringText() itself, but the question on where exactly and how remains.

b) I am using the GuiScreen.drawHoveringText() directly from my GuiScreen extending class.

  Here is my whole class: http://pastebin.com/uFHZbhqB

  And here the vanilla drawHoweringText() from GuiScreen so you don´t have to look it up: http://pastebin.com/qbb0Eid5

 

I hope that is all the information you need. ;)

  • Author

I´m sorry that I cannot see it, but please tell me where I actually call the super.drawString?

I cannot see me calling anything but super.drawScreen in the drawScreen(...) method of my GuiSreen class.

Maybe I call it without actually noticing it but is it in the drawScreen() or in the drawHoveringText() method and which line:)

 

 

  • Author

Thank you for your help. I was able to fix it and posted the solution on the first post in this thread as a pastebin link.

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