Posted April 12, 201411 yr In a mod I'm helping someone update to 1.7, they have their ModId, but they have a separate String (called TEXTURE_LOCATION), where they put all of their textures, so it's "assets/TEXTURE_LOCATION/textures/...". I know that the file is normally found in "assets/ModId/lang/...", and considering I don't want two folders inside the assets folder for one mod, is there a way where I could tell Minecraft to look somewhere else for the lang file?
April 12, 201411 yr If you use this code: this.setBlockName("modid:texture"); the texture path is FORGE_FOLDER\src\main\resources\assets\modid\textures\blocks\texture.png. So if you change that to: this.setBlockName("texture_folder:texture"); the texture path is FORGE_FOLDER\src\main\resources\assets\modid\textures\blocks\texture.png. So if you change the string before the column, it changes the directory to that name. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
April 12, 201411 yr Author Yes, I understand that, but you did not answer my question in any way. How do I change where the ".lang" file is found?
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