Jacknoshima Posted April 13, 2014 Posted April 13, 2014 Okay, so, I'm trying to set up something that uses hasItem or hasItemStack in an if statement, but my if statement seems to be ignoring that bit my code is ItemStack itemstack4 = new ItemStack(BaseWeapon.kokiriSword); if(this.getZuboraType() == 1 && itemstack != itemstack2 && !par1EntityPlayer.inventory.hasItemStack(itemstack4)) { Strings.addChatMessage("Zubora: If you bring me a Kokiri Sword and 64 rupees,"); Strings.addChatMessage("Zubora: I can reforge your sword for you."); } if(this.getZuboraType() == 1 && itemstack != itemstack2 && par1EntityPlayer.inventory.hasItemStack(itemstack4)); { Strings.addChatMessage("Zubora: I see you've got a Kokiri Sword there"); Strings.addChatMessage("Zubora: If you pay me 64 rupees, I can forge it for you."); } And it's being put in the Interact method of an entity When I click the entity, it displays the text from both if statements I've tried with par1EntityPlayer.inventory.hasItem(BaseWeapon.kokiriSword) And it's the same result Is there something I'm missing here? Am I supposed to use a different method? (I've also tried using == true and == false, but, from my understanding of booleans, the code should be sound as it is in the bit posted) Quote
MrArcane111 Posted April 13, 2014 Posted April 13, 2014 Well, if you want the player's held item, I'd suggest using player.inventory.getCurrentItem() Additionally, it's java coding convention to separate the parts of your if statement with parenthesis: if ((blarg < -1) && (cat > 12) {} Unless you just wanted to check if you had the item in the player's inventory? Quote
Jacknoshima Posted April 13, 2014 Author Posted April 13, 2014 It's just if it's in the inventory And ahh right, I'll make sure to format it like that in future then haha Quote
MrArcane111 Posted April 14, 2014 Posted April 14, 2014 Can you show me the rest of your method? Quote
Jacknoshima Posted April 14, 2014 Author Posted April 14, 2014 Doesn't matter now I fixed it I reformatted it so it wasn't a series of individual if's but a series linked together and then used an else if(this.getZuboraType() == 1) { if((itemstack != itemstack2) || (itemstack != itemstack3)) { if(par1EntityPlayer.inventory.hasItem(BaseWeapon.kokiriSword)) { Strings.addChatMessage("Zubora: I see you've got a Kokiri Sword there"); Strings.addChatMessage("Zubora: If you pay me 64 rupees, I can forge it for you."); } else { Strings.addChatMessage("Zubora: If you bring me a Kokiri Sword and 64 rupees,"); Strings.addChatMessage("Zubora: I can reforge your sword for you."); } } } like so I don't know exactly why it wasn't working properly, but I've got a work-around for it now at least Quote
MrArcane111 Posted April 14, 2014 Posted April 14, 2014 I see you cleaned up your if statements. (Y) Quote
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