dude22072 Posted April 16, 2014 Posted April 16, 2014 with 1.6.4 and prior with items tooltips you could make them localized with I18N (Example: par3List.add(I18n.getString("triforce.tooltip.strangeEnergy")); and then you'd localize it in the lang file. but now I18N has "setLocale" and it takes a "locale" not a string and i don't know how to use it. could someone please explain the new format? Quote Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
Jacknoshima Posted April 16, 2014 Posted April 16, 2014 Use StatCollector.translateToLocal("triforce.tooltip.strangeEnergy")).trim(); so it would be par3List.add(StatCollector.translateToLocal("triforce.tooltip.strangeEnergy")).trim(); that's how they translate display names from unlocalised to localised (the name in the lang file) and I've used it in addInformation myself in some of my items Quote
coolAlias Posted April 17, 2014 Posted April 17, 2014 I18n still has that capability; it's now called "format": I18n.format("container.inventory") For item tooltips, however, I use StatCollector, as mentioned above. Quote http://i.imgur.com/NdrFdld.png[/img]
dude22072 Posted April 18, 2014 Author Posted April 18, 2014 Thank you both. StatCollector worked just fine. Quote Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
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