Eastonium Posted April 17, 2014 Posted April 17, 2014 I have an item that teleports an entity to another spot when hit with it. It works pretty much like the Enderman's teleporting, but the problem is when the item hits a player, the moved wrongly warning comes up and most of the time prevents my item from working. how can I prevent this? Quote
TheGreyGhost Posted April 17, 2014 Posted April 17, 2014 Hi You might try looking at the vanilla code for teleporting? CommandServerTp is used on the server to teleport a player, so I imagine that should work properly. -TGG Quote
Eastonium Posted April 17, 2014 Author Posted April 17, 2014 I used this to fix the problem: if (entityHit instanceof EntityPlayerMP) { EntityPlayerMP entityPlayer = (EntityPlayerMP)entityHit; entityPlayer.playerNetServerHandler.setPlayerLocation(entityHit.posX, entityHit.posY, entityHit.posZ, entityHit.rotationYaw, entityHit.rotationPitch); }else{ entityHit.setPosition(entityHit.posX, entityHit.posY, entityHit.posZ); } Quote
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