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Posted

I'd like to know how to change the view of the camera. I've done some digging around in the MC code, and I found orientCamera in EntityRenderer, which deals with 1st/3rd person view etc. However, I'm not sure exactly how all the camera stuff works, and I don't know how to implement it into a mod. There was a thread on something similar in the past, but the final solution was very unclear and I couldn't figure out how to implement it. Another good resource might me iChun's Sync mod, with the animation when you switch shells, but I can't find where he actually changes the view of the player then. The link is https://github.com/iChun/Sync if you're interested. Also, if anyone knows of any 1.6 tutorials on this, those might not be totally obsolete and a good starting point, as usual.

Thanks for any help!

Posted

Hi

 

I think coolAlias was trying to do this less than a month ago and had some success.  It is tricky because it was not implemented in a modular way in the vanilla.

 

If he hasn't noticed your question, you could PM him, he is a very helpful bloke.

 

-TGG

Posted

Hi,

 

I was indeed able to get the camera angle to a higher position using some code that Noppes shared with me. You can read the full thread about it here.

 

The solution I posted there worked for 1.6.4, but I had to change a few things to get the mouse over position working correctly for 1.7.2. I'll put the highlights of it here:

 

 

  Reveal hidden contents

 

 

It's not perfect, as you can see, but it works for the most part and is a lot simpler than what I could find in iChun's Morph mod. Whether iChun's works any better or worse I can't say, as I've never tried his mod, but you it's open source so you can check it out for yourself: https://github.com/iChun/Morph

 

Good luck!

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