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[Solved] [1.7.2] Applying Potion Effects To Armor Only If A Full Set Is Equipped


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Posted

In my Weapons+ Mod, Im trying to create an invisibility suit that only works when the armor is fully equipped.  I can make it detect if all armor slots are filled, but i need it to detect the type of armor

 

Here Is My Code (The onArmorTick method in my armor class):

 

@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) 
{
	super.onArmorTick(world, player, itemStack);
	ItemStack boots = player.inventory.armorInventory[0];
	ItemStack pants = player.inventory.armorInventory[1];
	ItemStack chest = player.inventory.armorInventory[2];
	ItemStack head = player.inventory.armorInventory[3];
	if(boots == new ItemStack(WeaponsPlus.cloakBoots) && pants == new ItemStack(WeaponsPlus.cloakLegs) && chest == new ItemStack(WeaponsPlus.cloakChest))
		player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 5, 0));
}

Creator Of Weapons+ Mod & Sword Art Online HUD Mod

Posted

Nevermind i solved it by changing some code and adding in an if statement

 

@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) 
{
	super.onArmorTick(world, player, itemStack);
	ItemStack boots = player.inventory.armorInventory[0];
	ItemStack pants = player.inventory.armorInventory[1];
	ItemStack chest = player.inventory.armorInventory[2];
	ItemStack head = player.inventory.armorInventory[3];

if(boots != null && pants != null && chest != null)
	if(boots.getItem() == WeaponsPlus.cloakBoots && pants.getItem() == WeaponsPlus.cloakLegs && chest.getItem() == WeaponsPlus.cloakChest)
		player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 5, 0));
}

Creator Of Weapons+ Mod & Sword Art Online HUD Mod

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