Posted April 30, 201411 yr Here I am, after months, with new issues So basically I want to render a pickaxe held by my custom villager, so I use RenderBiped. Before, it wasn't rendering the item because i was using RenderLiving, but I also haven't had this issue back then, so the problem is RenderBiped itself. Model (Properly generated with techne and adjusted) package coalpower.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; public class ModelMiner extends ModelBiped { //fields ModelRenderer Head; ModelRenderer Nose; ModelRenderer LeftArm; ModelRenderer RightArm; ModelRenderer LeftLeg; ModelRenderer RightLeg; ModelRenderer Body; ModelRenderer OverWear; ModelRenderer Hat; public ModelMiner() { textureWidth = 128; textureHeight = 128; Head = new ModelRenderer(this, 0, 0); Head.addBox(-4F, -10F, -4F, 8, 10, ; Head.setRotationPoint(0F, 0F, 0F); Head.setTextureSize(128, 128); Head.mirror = true; setRotation(Head, 0F, 0F, 0F); Nose = new ModelRenderer(this, 24, 0); Nose.addBox(0F, 0F, 0F, 2, 4, 2); Nose.setRotationPoint(-1F, -3F, -6F); Nose.setTextureSize(128, 128); Nose.mirror = true; Head.addChild(Nose); setRotation(Nose, 0F, 0F, 0F); LeftArm = new ModelRenderer(this, 44, 22); LeftArm.addBox(-8F, -2F, -2F, 4, 11, 4); LeftArm.setRotationPoint(0F, 3F, 0F); LeftArm.setTextureSize(128, 128); LeftArm.mirror = true; setRotation(LeftArm, 0F, 0F, 0F); RightArm = new ModelRenderer(this, 44, 22); RightArm.addBox(4F, -2F, -2F, 4, 11, 4); RightArm.setRotationPoint(0F, 3F, 0F); RightArm.setTextureSize(128, 128); RightArm.mirror = true; setRotation(RightArm, 0F, 0F, 0F); LeftLeg = new ModelRenderer(this, 0, 20); LeftLeg.addBox(-2F, 0F, -2F, 4, 12, 4); LeftLeg.setRotationPoint(-2F, 12F, 0F); LeftLeg.setTextureSize(128, 128); LeftLeg.mirror = true; setRotation(LeftLeg, 0F, 0F, 0F); RightLeg = new ModelRenderer(this, 0, 20); RightLeg.addBox(-2F, 0F, -2F, 4, 12, 4); RightLeg.setRotationPoint(2F, 12F, 0F); RightLeg.setTextureSize(128, 128); RightLeg.mirror = true; setRotation(RightLeg, 0F, 0F, 0F); Body = new ModelRenderer(this, 16, 18); Body.addBox(0F, 0F, 0F, 8, 12, 6); Body.setRotationPoint(-4F, 0F, -3F); Body.setTextureSize(128, 128); Body.mirror = true; setRotation(Body, 0F, 0F, 0F); OverWear = new ModelRenderer(this, 0, 36); OverWear.addBox(0.5F, 0F, -0.5F, 9, 18, 7); OverWear.setRotationPoint(-5F, 0F, -3F); OverWear.setTextureSize(128, 128); OverWear.mirror = true; setRotation(OverWear, 0F, 0F, 0F); Hat = new ModelRenderer(this, 0, 62); Hat.addBox(-5F, -11F, -5F, 10, 5, 10); Hat.setRotationPoint(0F, 0F, 0F); Hat.setTextureSize(128, 128); Hat.mirror = true; setRotation(Hat, 0F, 0F, 0F); Head.addChild(Hat); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Head.render(f5); LeftArm.render(f5); RightArm.render(f5); LeftLeg.render(f5); RightLeg.render(f5); Body.render(f5); OverWear.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { this.Head.rotateAngleY = par4 / (180F / (float)Math.PI); this.Head.rotateAngleX = par5 / (180F / (float)Math.PI); this.RightLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2 * 0.5F; this.LeftLeg.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2 * 0.5F; this.RightLeg.rotateAngleY = 0.0F; this.LeftLeg.rotateAngleY = 0.0F; this.RightArm.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2 * 0.5F; this.LeftArm.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2 * 0.5F; this.RightArm.rotateAngleY = 0.0F; this.LeftArm.rotateAngleY = 0.0F; } } Render file package coalpower.client.render.entity; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.ResourceLocation; import coalpower.client.model.ModelMiner; import coalpower.lib.render.Texture; public class RenderMiner extends RenderBiped { protected ModelMiner model; private Texture[] texture = new Texture[] {Texture.VILLAGER_MINER}; public RenderMiner() { super(new ModelMiner(), 0.0F); model = new ModelMiner(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return texture[0].getResource(); } } I try my best, so apologies if I said something obviously stupid!
May 1, 201411 yr Author So actually my actual question is: is there a way to render equipped items without using RenderBiped (Which extends RenderLiving), without copy-pasting renderEquippedItems code (Which I tired, and turned out not to be working)? I try my best, so apologies if I said something obviously stupid!
May 1, 201411 yr Author SOLVED BY COMMENTING OUT super.render() IN MY MODEL CLASS. I try my best, so apologies if I said something obviously stupid!
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