Posted May 1, 201411 yr Hi Guys i was wondering is there a way to increase the flame size at all? i got this from the torch block class @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { int l = par1World.getBlockMetadata(par2, par3, par4); double d0 = (double)((float)par2 + 0.5F); //side double d1 = (double)((float)par3 + 3.2F); //higher double d2 = (double)((float)par4 + 0.5F); //side 2 par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D); }
May 1, 201411 yr Take a look at the EntityFX class. In it, there is a method called: public EntityFX multipleParticleScaleBy(float par1) . I believe this will be of use to you. P.S. Obviously, the float par1 indicates the scaling factor of the particle effect. Extra tip: You will need to multiply the scaling effect BEFORE you spawn in the particles.
May 3, 201411 yr Author yes you did say it. Sorry didnt see your reply to this post how exactly would i do it?
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