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Posted

Hi Guys

 

i was wondering is there a way to increase the flame size at all?

 

i got this from the torch block class

 

@SideOnly(Side.CLIENT)

    /**
     * A randomly called display update to be able to add particles or other items for display
     */
    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    {
        int l = par1World.getBlockMetadata(par2, par3, par4);
        double d0 = (double)((float)par2 + 0.5F);  //side
        double d1 = (double)((float)par3 + 3.2F); //higher
        double d2 = (double)((float)par4 + 0.5F); //side 2


        par1World.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
        par1World.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D);

    }

Take a look at the EntityFX class. In it, there is a method called:

public EntityFX multipleParticleScaleBy(float par1)

. I believe this will be of use to you. ;)

 

P.S. Obviously, the float par1 indicates the scaling factor of the particle effect.

 

Extra tip: You will need to multiply the scaling effect BEFORE you spawn in the particles.

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