Posted May 3, 201411 yr I'm trying to enable a mob to spawn tall grass as it moves, much like how a snow golem spawns in snow as it walks around. Thing is... It's spawning dead bushes rather than tall grass... Here's the code I grabbed from EntitySnowman: public void onLivingUpdate() { super.onLivingUpdate(); for (i = 0; i < 4; ++i) { j = MathHelper.floor_double(this.posX + (double)((float)(i % 2 * 2 - 1) * 0.25F)); int k = MathHelper.floor_double(this.posY); int l = MathHelper.floor_double(this.posZ + (double)((float)(i / 2 % 2 * 2 - 1) * 0.25F)); if (this.worldObj.getBlockId(j, k, l) == 0 && this.worldObj.getBiomeGenForCoords(j, l).getFloatTemperature() < 0.8F && Block.snow.canPlaceBlockAt(this.worldObj, j, k, l)) { this.worldObj.setBlock(j, k, l, Block.snow.blockID); } } } Then I changed some things on the bottom method: if (this.worldObj.getBlockId(j, k, l) == 0 && this.worldObj.getBiomeGenForCoords(j, l).getFloatTemperature() < 0.6F && Block.grass.canPlaceBlockAt(this.worldObj, j, k, l)) { this.worldObj.setBlock(j, k, l, Block.tallGrass.blockID); } Of course, I'd change some variables to what I want, such as Block.snow to Block.tallGrass. I messed around with the getFloatTemperature, but every time I change it to something it spawns in dead bushes It seems as if anything above 0.7F, nothing spawns
May 3, 201411 yr There are multiple values of "tallGrass" (which is metadata). You can use .setBlockAndMetadata
May 3, 201411 yr Author How do I apply this? Do I need to make a new method, if so, how? I'm asking this, because apparently this method doesn't exist
May 3, 201411 yr try changing this.worldObj.setBlock(j, k, l, Block.tallGrass.blockID); to this.worldObj.setBlock(j, k, l, Block.tallGrass.blockID, 1, 0); Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
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