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Posted

Hi, have been stuck for a while now on my mod, unable to test it to see if the block added is rendering correctly, namely because the act of loading the model crashes the game during PreInit, giving me this error:

 

[02:54:29] [Client thread/ERROR] [FML]: 
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.156.1060} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.1.1060} [Minecraft Forge] (forgeSrc-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized
financiacraft{0.0.1} [Financiacraft] (bin) Unloaded->Constructed->Errored
[02:54:29] [Client thread/ERROR] [FML]: The following problems were captured during this phase
[02:54:29] [Client thread/ERROR] [FML]: Caught exception from financiacraft
net.minecraftforge.client.model.ModelFormatException: IO Exception reading model format
at net.minecraftforge.client.model.obj.WavefrontObject.<init>(WavefrontObject.java:60) ~[WavefrontObject.class:?]
at net.minecraftforge.client.model.obj.ObjModelLoader.loadInstance(ObjModelLoader.java:27) ~[ObjModelLoader.class:?]
at net.minecraftforge.client.model.AdvancedModelLoader.loadModel(AdvancedModelLoader.java:65) ~[AdvancedModelLoader.class:?]
at net.professordey.financiacraft.CustomTESR.<init>(CustomTESR.java:18) ~[CustomTESR.class:?]
at net.professordey.financiacraft.Financiacraft.preinit(Financiacraft.java:63) ~[Financiacraft.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_05]
...

Caused by: java.io.FileNotFoundException: financiacraft:models/CoinPressBody.obj
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:71) ~[simpleReloadableResourceManager.class:?]
at net.minecraftforge.client.model.obj.WavefrontObject.<init>(WavefrontObject.java:55) ~[WavefrontObject.class:?]
... 41 more

 

For a time I struggled to work out what was wrong, but I eventually determined that it couldn't find the file because it ended with ".obj". When I removed that, the file was located without error, but I then get an immediate error from the AdvancedModLoader itself:

 

[02:59:21] [Client thread/ERROR] [FML]: Fatal errors were detected during the transition from PREINITIALIZATION to INITIALIZATION. Loading cannot continue
[02:59:21] [Client thread/ERROR] [FML]: 
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.156.1060} [Forge Mod Loader] (forgeSrc-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.1.1060} [Minecraft Forge] (forgeSrc-1.7.2-10.12.1.1060.jar) Unloaded->Constructed->Pre-initialized
financiacraft{0.0.1} [Financiacraft] (bin) Unloaded->Constructed->Errored
[02:59:21] [Client thread/ERROR] [FML]: The following problems were captured during this phase
[02:59:21] [Client thread/ERROR] [FML]: Caught exception from financiacraft
java.lang.IllegalArgumentException: The resource name is not valid
at net.minecraftforge.client.model.AdvancedModelLoader.loadModel(AdvancedModelLoader.java:55) ~[AdvancedModelLoader.class:?]
at net.professordey.financiacraft.CustomTESR.<init>(CustomTESR.java:18) ~[CustomTESR.class:?]
at net.professordey.financiacraft.Financiacraft.preinit(Financiacraft.java:63) ~[Financiacraft.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_05]

 

So now it's saying the resource name is invalid. Does anyone know what it's actually getting upset about and how to get around it? My model is located here: src\main\resources\assets\financiacraft\models\CoinPressBody.obj

 

Edit: Oops, forget to include the TESR class

package net.professordey.financiacraft;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;

public class CustomTESR extends TileEntitySpecialRenderer{

    private IModelCustom theModel;    
    private ResourceLocation theTexture;
    private ResourceLocation modelnam;
    
    public CustomTESR(String modelname){
    	modelnam = new ResourceLocation("financiacraft", "models/" + modelname);
        theModel = AdvancedModelLoader.loadModel(modelnam);
        theTexture = new ResourceLocation("financiacraft", modelname +".png");
    }
    
    @Override
    public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
        bindTexture(theTexture);
        theModel.renderAll();
    }
}

Posted

Hi

 

From AdvancedModelLoader::

 

    public static IModelCustom loadModel(ResourceLocation resource) throws IllegalArgumentException, ModelFormatException
    {
        String name = resource.getResourcePath();
        int i = name.lastIndexOf('.');
        if (i == -1)
        {
            FMLLog.severe("The resource name %s is not valid", resource);
            throw new IllegalArgumentException("The resource name is not valid");
        }

 

It thinks your resource name is not valid because it doesn't contain a period '.'

 

Are you sure that the reason that it couldn't originally find the file was because it ended in .obj?

What did you change to fix it?  (i.e. did you rename the file, the resource name, or both?)

 

-TGG

 

 

Posted

Hey,

All I did to fix it was remove the ".obj" part of the new ResourceLocation string, and then I assumed it was fixed because it moved on to the next line, the loadModel call. When the ResourceLocation string contains the ".obj", it can't find the file for some reason, despite that being the file's name. Could it be not seeing the extension on the file itself due to a permissions issue or something? Honestly don't know what else it could be

Posted

Hey,

All I did to fix it was remove the ".obj" part of the new ResourceLocation string, and then I assumed it was fixed because it moved on to the next line, the loadModel call. When the ResourceLocation string contains the ".obj", it can't find the file for some reason, despite that being the file's name. Could it be not seeing the extension on the file itself due to a permissions issue or something? Honestly don't know what else it could be

Hi

 

Looking at the error logs, when you removed the ".obj", it actually failed earlier than before, so removing ".obj" is probably not a fix at all.

 

It seems more likely to me that you've just put the .obj in the wrong folder, or the name doesn't match exactly (upper/lower case is important)

 

Curious that the

        URL resource = AdvancedModelLoader.class.getResource(resourceName);

appears to work, but the

            loadObjModel(resource.openStream());

doesn't.

 

You could try putting a breakpoint into the WaveFront constructor, the fileName and URL resource parameters might tell you where it's looking.

 

Alternatively this has worked for me with textures, might be worth a try.

http://www.minecraftforge.net/forum/index.php/topic,11963.0.html

 

-TGG

 

 

Posted

You should try changing

 

modelnam = new ResourceLocation("financiacraft", "models/" + modelname);

 

to

 

modelnam = new ResourceLocation("financiacraft", "models/" + modelname + ".obj");

Posted

That's what I originally had it as, and it said it couldn't find the file. if I could just figure out how the hell the resource domain is resolved I could probably figure out where it's expecting the file to be, since for textures it automatically jumps to the modname/textures/blocks (|| items) folder, so I can't tell if what it's resolving the domain to for the source path I might be able to fix it, but I can't see where the code leads in that regard (Having looked through the Wavefront Object Loader class to see about getting the IO stream directly)

Posted

As I was unsure where the code was aiming, I placed duplicates at:

assets/financiacraft/[modelname].obj

assets/financiacraft/models/[modelname].obj

assets/financiacraft/models/tileentities/[modelname].obj

 

Does anyone have a way to convert the obj to the raw code/io stream minecraft uses? I'll do it manually if I must but there's going to be a fair few of these models, so doing it manually would definitely put a damper of developing the code.

Posted

As I was unsure where the code was aiming, I placed duplicates at:

assets/financiacraft/[modelname].obj

assets/financiacraft/models/[modelname].obj

assets/financiacraft/models/tileentities/[modelname].obj

 

if I could just figure out how the hell the resource domain is resolved I could probably figure out where it's expecting the file to be,

 

Did you try the technique in this link I posted earlier?

http://www.minecraftforge.net/forum/index.php/topic,11963.0.html

 

-TGG

 

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