Jump to content

Recommended Posts

Posted

i kinda know that

 

but i want to place a certain block on top of the one the user places.

 

for example i have a firepit and when the user places it down the fireblock is automaticly placed ontop of it.

Posted

i have tried to do it. i can make it render besides it, etc. but not on top. i think it could be causes its a blockcontainer. is there a way to do it with a blockcontainer and make it last forever?

 

package glowsblocksandlights;

import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import glowsblocksandlights.TileEntityfirepitsteel;

public class firepit extends BlockContainer{

public firepit(int id, Material Material) {
	super(id, Material);
	setHardness(0.5F);
	setStepSound(Block.soundGlassFootstep);
	setLightOpacity(255);
	setLightValue(1.0F);
	//setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F);
	//setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f);
}

@Override
public TileEntity createNewTileEntity(World world) {
	// TODO Auto-generated method stub
	return new TileEntityfirepitsteel();
}

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4) {
	super.onBlockAdded(par1World, par2, par3, par4);
	//par1World.setBlockToAir(par2 + 1, par3, par4);
	par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);
}

@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister IconRegister) {
	blockIcon = IconRegister.registerIcon(Basicinfo.ID.toLowerCase()
			+ ":firepitsteel");
}

@Override
public boolean isOpaqueCube() {
	return false;
}

@Override
public int getRenderType() {
	return -1;
}

@Override
public boolean renderAsNormalBlock() {
	return false;
}


}

Posted

i got it to work with

 

        blockFireSpreadSpeed[this.blockID] = 0;

        blockFlammability[this.blockID] = 20;

 

the issue is it destroys the item after a certain time. is there a way to make it not destroy it?

Posted

I have tried that with no luck

 

public firepit(int id, Material Material) {
	super(id, Material);
	setHardness(0.5F);
	setStepSound(Block.soundGlassFootstep);
	setLightOpacity(255);
	setLightValue(1.0F);
        //blockFireSpreadSpeed[this.blockID] = 0;
        //blockFlammability[this.blockID] = 20;

	//setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F);
	//setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f);
}

@Override
public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
{
	return true;
}


@Override
public TileEntity createNewTileEntity(World world) {
	// TODO Auto-generated method stub
	return new TileEntityfirepitsteel();
}

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4) {
	super.onBlockAdded(par1World, par2, par3, par4);
	//par1World.setBlockToAir(par2 + 1, par3, par4);
	par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);

}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.