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Posted

i kinda know that

 

but i want to place a certain block on top of the one the user places.

 

for example i have a firepit and when the user places it down the fireblock is automaticly placed ontop of it.

Posted

i have tried to do it. i can make it render besides it, etc. but not on top. i think it could be causes its a blockcontainer. is there a way to do it with a blockcontainer and make it last forever?

 

package glowsblocksandlights;

import java.util.Random;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import glowsblocksandlights.TileEntityfirepitsteel;

public class firepit extends BlockContainer{

public firepit(int id, Material Material) {
	super(id, Material);
	setHardness(0.5F);
	setStepSound(Block.soundGlassFootstep);
	setLightOpacity(255);
	setLightValue(1.0F);
	//setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F);
	//setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f);
}

@Override
public TileEntity createNewTileEntity(World world) {
	// TODO Auto-generated method stub
	return new TileEntityfirepitsteel();
}

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4) {
	super.onBlockAdded(par1World, par2, par3, par4);
	//par1World.setBlockToAir(par2 + 1, par3, par4);
	par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);
}

@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister IconRegister) {
	blockIcon = IconRegister.registerIcon(Basicinfo.ID.toLowerCase()
			+ ":firepitsteel");
}

@Override
public boolean isOpaqueCube() {
	return false;
}

@Override
public int getRenderType() {
	return -1;
}

@Override
public boolean renderAsNormalBlock() {
	return false;
}


}

Posted

i got it to work with

 

        blockFireSpreadSpeed[this.blockID] = 0;

        blockFlammability[this.blockID] = 20;

 

the issue is it destroys the item after a certain time. is there a way to make it not destroy it?

Posted

I have tried that with no luck

 

public firepit(int id, Material Material) {
	super(id, Material);
	setHardness(0.5F);
	setStepSound(Block.soundGlassFootstep);
	setLightOpacity(255);
	setLightValue(1.0F);
        //blockFireSpreadSpeed[this.blockID] = 0;
        //blockFlammability[this.blockID] = 20;

	//setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F);
	//setBlockBounds(0.0f, 0.0f, 0.0f, 0.6875f, 0.9000f,0.6875f);
}

@Override
public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
{
	return true;
}


@Override
public TileEntity createNewTileEntity(World world) {
	// TODO Auto-generated method stub
	return new TileEntityfirepitsteel();
}

/**
 * Called whenever the block is added into the world. Args: world, x, y, z
 */
@Override
public void onBlockAdded(World par1World, int par2, int par3, int par4) {
	super.onBlockAdded(par1World, par2, par3, par4);
	//par1World.setBlockToAir(par2 + 1, par3, par4);
	par1World.setBlock(par2, par3 + 1, par4, Block.fire.blockID);

}

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