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Posted

Using GitHub allows you to make your mod open source, you can access the source at any place, and you can use it as a backup system that if you lose your file for some reason, you can get it back from GitHub.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Wrestled with this myself, but the tutorials were pretty clear once I got my head round the git system.

 

Here's what I did man, hope it helps:

 

First of all, I copied the basic forge source folder and renamed the copy with my Mod's name.

Capture1.JPG

 

Then, having set up the environment and eclipse:

gradlew setup devWorkspace

gradlew eclipse

 

I added a new local repository in GitHub for Windows..

width=800 height=439https://lh6.googleusercontent.com/-9FOv41msAGw/U29njR_LtmI/AAAAAAAABqw/qx18NVXE-18/w833-h458-no/Capture2.JPG[/img]

but before pushing it to GitHub, I edited the .gitignore File so that it ignored all the files added by forge, including the example mod (although, it's simpler to just delete that).

width=800 height=604https://lh5.googleusercontent.com/-CsZkpdp-uhM/U29njV-EgtI/AAAAAAAABqo/hoq8nl_Cll0/w833-h629-no/Capture3.JPG[/img]

#################
## Eclipse
#################

*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
.gradle/
gradle/
build/
build.gradle
eclipse/
CREDITS-fml.txt
forge-1.7.2-10.12.1.1060-changelog.txt
gradlew
gradlew.bat
LICENSE-fml.txt
MinecraftForge-Credits.txt
MinecraftForge-License.txt
README.txt
/src/main/java/com/


# External tool builders
.externalToolBuilders/

# Locally stored "Eclipse launch configurations"
*.launch

# CDT-specific
.cproject

# PDT-specific
.buildpath


#################
## Visual Studio
#################

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results

[Dd]ebug/
[Rr]elease/
x64/
build/
[bb]in/
[Oo]bj/

# MSTest test Results
[Tt]est[Rr]esult*/
[bb]uild[Ll]og.*

*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[ss]harper

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.Publish.xml
*.pubxml

# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
App_Data/*.mdf
App_Data/*.ldf

#############
## Windows detritus
#############

# Windows image file caches
Thumbs.db
ehthumbs.db

# Folder config file
Desktop.ini

# Recycle Bin used on file shares
$RECYCLE.BIN/

# Mac crap
.DS_Store


#############
## Python
#############

*.py[co]

# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg

# Installer logs
pip-log.txt

# Unit test / coverage reports
.coverage
.tox

#Translations
*.mo

#Mr Developer
.mr.developer.cfg

 

if you save that as your .gitignore file it should work fine.

 

Then Push to gitHub and you should be good to go!

e.g. : https://github.com/Minothor/EmeraldCasino

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