Posted May 10, 201411 yr I thought we got rid of IDs, so why do potions have them? Are they on their own system? And is there a method like "getNextAvailablePotionId()" to prevent conflicts, or does that need to be a config thing?
May 10, 201411 yr Author Ok, sorry that I wasn't so technical. . Well, my real question, is there a "gerNextAvailablePotionId()" or is that just going to be a config thing?
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