Jump to content

Recommended Posts

Posted

try our our website for more information and a step by step installation guide! :Dno13pain.wix.com/runtsground

 

Owner contact: locmockmord , on skype

incase u need any help or further information :D feel free to message me

 

ip address:198.8.93.29

 

:D Runt's Ground 1.6.4!!! a friendly server looking for players there are ranks,minigames,skills, rewards, parties, factions, pvm, pvp, and alot more!! this server has a feel of a hardcore game mode without being quite so hard! work together with friends to beat the monsters of the day and night to survive, special classes with unique weapons and abilities for each! new monsters too! with a ton of plugins and only 7 awesome mods, this server gives an amazing rpg feel, also sharing a few aspects of the 2012 game of the year Elder Scrolls: Skyrim and a few features to give the aspect of a great rpg Monster Hunter you can create parties of 4 and go together and fight the creatures of minecraftia including new bosses and dont worry about those greedy looter's :P when in a party there is a loot share system ^_^ ! there are quests, and a town, along with the Monster Academy, Admin player market and more like scaleing buildings!?!?!?! ;D ! we also have a few Admin made factions The Fighter Guild, The Mages Guild, The Thieves Guild, and The Dark Brotherood! may be more to come! like the Blackwood company, East Empire Company, Knights Of The Thorn, Dawnguard, The Shields[good werewolf guild], DarkFang Clan [bad werewolf guild] Clan Valkihar [bad vampires] Folkrim Gurads [guards for the town and academy you will have the ability to sent bounty on pickpocket and thieves whome escape ur wrath, for those who dont you can kill, or bind them with a rope and jail them, depending on thier crime of course :] ] oh and did i forget to mention use of the cannons? oh what cannons! yes thats right cannons ;] and hopefully a few more factions :D i will be trying to configure a few rank/nametags for people whome are in them but for now its all written down.

 

IF YOU WOULD LIKE TO COME JOIN US YOU NEED THE FOLLOWING:

FORGE MODLOADER AND & MODS got to no13pain.wix.com/runtsground for all links and more information as well as a step by step install guide!

 

 

 

i also recomend a couple mods to help like, craftguide, rei's minimap,animated players,Chat bubbles, and damage indicators! please do not use player ability altering mods like dbz,ect or any x-raying you will be banned! and you have been warned!

 

once you have installed those all correctly add this server click on it and HAVE FUN! :D there is alot of info and way more than what ive said here come join us!! and if you need anything we made warps for information on all plugins!;]

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Looks like I've figured it out, after entirely too much time wasted on trial-and-error.   The solution was to create /resources/data/minecraft/ and place the tags under there, rather than the mod's data directory. I also needed to add  "replace": false, to the JSON files under /resources/data/minecraft/tags/block/ -> needs_stone_tool.json and mineable/pickaxe.json.   I cannot overstate how dumb this is. I don't think developers should be needing to create additive Minecraft subdirectories for files that belong to a mod. These properties should belong to the block properties anyway, since we're specifying that a tool is required... we should be specifying what that tool is in the same place. (I'm so glad I came back to this mess!) Anyway, it is fixed. Hopefully this helps some poor unsuspecting newbie somewhere down the road.
    • I downloaded Forgematice, moved the file to the mods folder, but after starting Minecraft it does not detect any modifications, I need help
    • Upon registering a new account on here, there's a simple security question. Something along the lines of "name a tool you can craft in vanilla Minecraft" and "name a weapon you can craft in vanilla Minecraft". I answered these with answers that are correct. Yet I'm told I "didn't pass the security check". This happens with every answer to every question. If you can't craft a pickaxe, or use a sword as a weapon in vanilla Minecraft then you and I must be playing a totally different game!!
    • Hello, and happy new year! I've returned to modding while on break from work, and cannot make heads or tails of the method for setting the correct tool for breaking a custom block. This should be a simple affair, but after digging through the vanilla files, all I could find was  assets/data/minecraft/tags/block/mineable/pickaxe.json (and axe, hoe, shovel). So I figured this must be how they're specifying the tool for each block. Yet, after implementing a similar file in my own data folder, it still doesn't work. Plus, this doesn't address the issue of specifying what level of tool is required (wood/stone/iron, etc).   So, please... how should this be being done, properly? And could it be done through the Java code rather than JSON files, without overriding functions for block breaking? I'm either missing something obvious, or -- as is more likely the case -- this is just far more convoluted than it ought to be, for something that should just be a field or two in the Block Properties.
    • and this forge error, is just for forge 1.19.2
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.