JohnBeGood Posted May 13, 2014 Posted May 13, 2014 How does one go about doing something like this? Also is it possible to add music whenever a mob is alive (that doesn't repeat and doesn't keep playing after it dies). Quote
coolboy4531 Posted May 13, 2014 Posted May 13, 2014 Use PlayBackgroundMusicEvent and check for things that you want to do before playing that sound/music (like checking if in right dimension) Quote
JohnBeGood Posted May 14, 2014 Author Posted May 14, 2014 Use PlayBackgroundMusicEvent and check for things that you want to do before playing that sound/music (like checking if in right dimension) So, make a class and every tick check the dimension and then use the event? Quote
JohnBeGood Posted May 15, 2014 Author Posted May 15, 2014 No. Only check inside the event, there is no point checking every tick Is there any tutorials or anything regarding PlayBackgroundMusicEvent because I haven't personally ever used it. Quote
JohnBeGood Posted June 17, 2014 Author Posted June 17, 2014 No. Only check inside the event, there is no point checking every tick I remember doing some searching and found a solution you provided back in 2012 to same the problem, but I didn't quite understand it. Quote
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