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Posted

So, I tryed to check if a player is burning, but I cannot load the game properly...

 

 
public static ContactMobs CM = new ContactMobs();

@EventHandler
    public void init(FMLInitializationEvent event){
    	
    	CM.interact(Minecraft.getMinecraft().thePlayer);
    	
    }
}

 

ContactMobs Class:

public class ContactMobs {
public void interact(EntityClientPlayerMP var1){
	if(var1.isBurning()){
		var1.experienceLevel++;
	}
}
}

 

I really don't understand why it's giving me a crash in the line: "if(var1.isBurning()){" - NullPointer

 

 

Thanks :)

João Fernandes

Thanks :)

João Fernandes

  • Author

Ok, I changed to this:

 

    @EventHandler
    public void init(FMLInitializationEvent event){
    	
    	RC.addRecipeToGame();
    	FMLCommonHandler.instance().bus().register(new ContactMobs());
    	
    }

 

public class ContactMobs {
public void onPlayerTick(PlayerTickEvent event){
	System.out.println("Info: Debugging XP Mod");
	if(Minecraft.getMinecraft().thePlayer.isBurning()){
		Minecraft.getMinecraft().thePlayer.experienceLevel++;
	}
}
}

 

It has no errors, but I cannot see the println in the console of Eclipse neither the experienceLevel raising up... Am I forgetting someting?

Thanks :)

João Fernandes

  • Author

Now that's progress! The message of degub shows in the console, but it's only when I log in... It doens't detect when the player is on fire!

Thanks :)

João Fernandes

  • Author

    @EventHandler
    public void init(FMLInitializationEvent event){
    	
    	FMLCommonHandler.instance().bus().register(new ContactMobs());
    	
    }

 

@SubscribeEvent
public void onPlayerEvent(PlayerEvent event){
	if(event.player instanceof EntityPlayer){
		if(event.player.isBurning())
		event.player.experienceLevel++;
	}
}

 

This only works when I open the game... It doens't detects when I'm burning :\

Thanks :)

João Fernandes

  • Author

Coolboy4531, thank you for the tip :) That was the solution ^^

I really appreciate the help :)

Thanks :)

João Fernandes

No problem.

Glad to help c:

 

If you didn't know, PlayerEvent only runs once.

While TickEvent.PlayerTickEvent runs "per" tick (20 times a second).

 

In this case, you want to check if the player is on fire every second - for which you need to use a "tick-event."

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