Posted May 16, 201411 yr Okay, so I have two computers with Minecraft and Forge 1.7.2 and related profiles set up in the launcher. I have my mod which I built and it works great in single player on both computers. I am logged into each with a different valid account (one is my daughter's). However, if I open to LAN in either direction the other computer can see the game but when it attempts to join it gets a "Mod Rejection" error. If I look at the console of the computer that had opened the game to LAN there is following error messages: 20:00:39 INFO]: Client> [20:00:39] [Client thread/INFO]: Started on 58404 [20:00:39 INFO]: Client> [20:00:39] [Client thread/INFO]: [CHAT] Local game hosted on port 58404 [20:00:42 INFO]: Client> [20:00:42] [Netty IO #5/INFO] [FML]: Client protocol version 1 [20:00:42 INFO]: Client> [20:00:42] [Netty IO #5/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected] [20:00:42 INFO]: Client> [20:00:42] [Netty IO #5/INFO] [FML]: Attempting connection with missing mods [] at CLIENT [20:00:42 INFO]: Client> [20:00:42] [Netty IO #5/INFO] [FML]: Rejecting connection CLIENT: [Forge] [20:00:42 INFO]: Client> [20:00:42] [server thread/INFO]: Taliaailat lost connection: TextComponent{text='Mod rejections [Forge]', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}} [20:00:42 INFO]: Client> [20:00:42] [server thread/INFO]: Taliaailat left the game I get same problem if I run server on one of the computers and also run client on same computer and connect to localhost. What am I doing wrong? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
May 16, 201411 yr Author A related question: What is the actual process where server and client agree that the mods match to allow connection? What is it comparing? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
May 17, 201411 yr Author Okay, I solved this. It wasn't my mod that was mis-matched, it was Forge itself. And I missed it because it was really close -- my server was 1073 and client was 1075. Getting them both to 1075 fixed the issue. Still makes me wonder what is sufficient for client and server to consider a mod matched though...if anyone knows I'd still be interested. Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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