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So I have 2 classes for 2 different swords. The water sword which gives you waterbreathing and Speed underwater and the fire sword which gives you fireaspect 2 upon crafting. The water sword gets fireaspect 2 when I craft it.

 

Fire Sword

 
public class ItemFireDiremondSword extends ItemSword
{

public ItemFireDiremondSword(int par1, EnumToolMaterial par2EnumToolMaterial) 
{
	super(par1, par2EnumToolMaterial);
}

public void onCreated(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
	System.out.println("Made the sword");
	par1ItemStack.addEnchantment(Enchantment.fireAspect, 2);
}


}

 

Water Sword

public class ItemWaterDiremondSword extends ItemSword
{
public ItemWaterDiremondSword(int par1, EnumToolMaterial par2EnumToolMaterial) 
{
	super(par1, par2EnumToolMaterial);
}

public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag)
{
	EntityPlayer Player;
	if(entity instanceof EntityPlayer)
	{
		Player = (EntityPlayer) entity;

	if(Player.getCurrentEquippedItem().equals(this))
		{
			if(Player.isInWater())
				{
					Player.addPotionEffect((new PotionEffect(Potion.waterBreathing.getId(), 0, 1)));
					Player.addPotionEffect((new PotionEffect(Potion.moveSpeed.getId(), 0, 10)));	
				}
			}
			else
				{
					Player.curePotionEffects(itemstack);
				}
		}
}

I was really confused because in the basemod class, they are instantiated as using different materials and different items.

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