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Block texture depending on client


Sir_Fatal

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Hi

 

Yes it is possible.

Minecraft.getMinecraft().playerController.isInCreativeMode() gives the mode

 

You can change the block rendering based on that.    The best way would be to use an "animated texture" - it's a bit tricky but there was a series of posts on the forum recently about something very similar to this

http://www.minecraftforge.net/forum/index.php/topic,18829.msg95202.html#msg95202

 

-TGG

 

 

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Hi

 

Yes it is possible.

Minecraft.getMinecraft().playerController.isInCreativeMode() gives the mode

 

You can change the block rendering based on that.    The best way would be to use an "animated texture" - it's a bit tricky but there was a series of posts on the forum recently about something very similar to this

http://www.minecraftforge.net/forum/index.php/topic,18829.msg95202.html#msg95202

 

-TGG

 

Thanks GreyGhost, I already solved it with roughly that method of doing it :) and when it

bindstexture I just called the function

private ResourceLocation checkGameMode() {
  if (Minecraft.getMinecraft().playerController.isNotCreative()) {
    return new ResourceLocation(ModInfo.MODID, "textures/blocks/invBlock.png");
  } else {
    return new ResourceLocation(ModInfo.MODID, "textures/blocks/triggerBlock.png");
  }
}

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Keen.

 

One thing though - if you use a console command to change the player's mode mid-game, the blocks won't change appearance immediately; they will be changed when the blocks update (or when you walk a long distance away then come back).

 

If you want them to change immediately, the animated texture will let you do that.

 

-TGG

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