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Hey Guys!

 

I wanted to create a crafting table which uses a special item to craft. The item has a durability of 64. One damage point should be added on crafting. The problem is that this doesn't work.

 

Code:

 

Item:

 

package com.bedrockminer.magicum.item;

import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.item.Item;
import net.minecraft.util.IIcon;

import com.bedrockminer.magicum.Main;
import com.bedrockminer.magicum.creative.Tabs;
import com.bedrockminer.magicum.element.Elements;

public class ItemEssence extends Item {

private final Elements element;
private IIcon iconDamage1;
private IIcon iconDamage2;

public ItemEssence(String unlocalizedName, Elements element) {
	super();
	this.setUnlocalizedName(unlocalizedName);
	this.setTextureName(Main.MODID + ":" + unlocalizedName);
	this.setCreativeTab(Tabs.essences);
	this.setMaxDamage(64);
	this.setMaxStackSize(1);
	this.element = element;
}

public Elements getElement() {
	return this.element;
}

@Override
public IIcon getIconFromDamage(int damage) {
	if (damage > 2 * this.getMaxDamage() / 3)
		return this.iconDamage2;
	if (damage > this.getMaxDamage() / 3)
		return this.iconDamage1;
	return this.itemIcon;
}

@Override
public void registerIcons(IIconRegister reg) {
	this.itemIcon = reg.registerIcon(this.getIconString() + "_stage_0");
	this.iconDamage1 = reg.registerIcon(this.getIconString() + "_stage_1");
	this.iconDamage2 = reg.registerIcon(this.getIconString() + "_stage_2");
}
}

 

 

onCrafting:

 

public void onPlayerCrafting(EntityPlayer player, ItemStack stack) {
	for (int i = 9; i < 12; i ++) {
		Main.log("loop");
		Elements element = Elements.None;
	   	if (i - 9 < this.neededElements.size())
	   		element = this.neededElements.get(i - 9);

	   	if (element != Elements.None) {
	   		this.te.getStackInSlot(i).damageItem(1, player);
	   		Main.log("damage");
	   	}
	}
}

 

The log "damage" is written in the console.

The method is called from onSlotChange of the corresponding slot.

@Override
public void onSlotChanged() {
	super.onSlotChanged();
	this.owner.onCraftMatrixChanged(this.inventory);
}

 

 

I hope someone understands the problem...

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