Posted May 23, 201411 yr My custom rendering is going nuts! The block is usually floating around me if i get close to where i actually put it Main: http://pastebin.com/3SywYT6M BlockClass: http://pastebin.com/RKBpfdbF ClientProxy: http://pastebin.com/sNFMUJq7 ModelClass: http://pastebin.com/UAhn3FLv Renderer: http://pastebin.com/Q71NDsGm TileEntity: http://pastebin.com/6jd0j8A1 And yes... I used techne. By the way it keeps saying ########## GL ERROR ########## [18:21:45] [Client thread/ERROR]: @ Post render [18:21:45] [Client thread/ERROR]: 1284: Stack underflow
May 23, 201411 yr Hi The stack underflow is because the number of your glPopMatrix doesn't match your glPushMatrix in RenderWorkSurface, you have one extra. The moving around might be because you have mixed up the order of x, y, and z in your renderTileEntityAt(TileEntity tileentity, double y, double z, double x, float f) -TGG
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.