Posted June 4, 201411 yr Hi, is there a methode, that detects, when a player is hit by an arrow? Just as an Enderman... (it changes its position when it's hit by an arrow. Does anyone has an idea? PS: Sorry for my bad English...
June 4, 201411 yr Author Ok, thanks, but how can I put this into my class? I want to use it, if the player wears the full armor. Here is the code: package de.mod.minecraft.items; import java.util.List; import com.sun.corba.se.impl.javax.rmi.CORBA.Util; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import Main; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraft.potion.PotionEffect; import net.minecraft.util.EnumChatFormatting; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; public class ObsidianArmor extends ItemArmor { public ObsidianArmor(ArmorMaterial material, int id,int typ) { super(material, id, typ); this.setCreativeTab(CreativeTabs.tabCombat); } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) { if(stack.getItem() == Main.obsidianHelmet || stack.getItem() == Main.obsidianChestplate || stack.getItem() == Main.obsidianBoots) { return Main.MODID+":textures/models/armor/obsidianArmor1.png"; } if(stack.getItem() == Main.obsidianLeggins) { return Main.MODID+":textures/models/armor/obsidianArmor2.png"; } else { return null; } } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister par1){ if(this == Main.obsidianHelmet){ this.itemIcon = par1.registerIcon(Main.MODID+":obsidianHelmet"); } if(this == Main.obsidianChestplate){ this.itemIcon = par1.registerIcon(Main.MODID+":obsidianChestplate"); } if(this == Main.obsidianLeggins){ this.itemIcon = par1.registerIcon(Main.MODID+":obsidianLeggins"); } if(this == Main.obsidianBoots){ this.itemIcon = par1.registerIcon(Main.MODID+":obsidianBoots"); } } @Override public void onArmorTick(World world, EntityPlayer player,ItemStack itemStack) { super.onArmorTick(world, player, itemStack); // ItemStack helmet = player.getCurrentArmor(3); ItemStack chestplate = player.getCurrentArmor(2); ItemStack leggins = player.getCurrentArmor(1); ItemStack boots = player.getCurrentArmor(0); //returns true if the player wears the armor if(helmet != null && helmet.getItem()==Main.obsidianHelmet && chestplate != null && chestplate.getItem() == Main.obsidianChestplate && leggins != null && leggins.getItem()==Main.obsidianLeggins && boots != null && boots.getItem() == Main.obsidianBoots){ ... } } } I want, that the player gets no damage, when he's hit by an arrow and wearing the whole armor (in this case, it's the obsidian armor). Thanks in advance...
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