Jump to content

[1.6.4] Item Render on top of block when placed on block


Xcox123

Recommended Posts

First, sorry for the bad title, couldn't think of how to word it :P

 

Basically, what I want is, that when I right click a block with any item, the item renders (maybe spinning if thats possible) on top of the block. An example of this is in Thaumcraft's infusion alter. When you right click an item onto it, to renders on top of it, but isn't a pickupable entity.

 

Anyone got a suggestion for how I should go about doing this?

Link to comment
Share on other sites

First off, why are you still coding for 1.6.4? Use 1.7.2! :P

 

Secondly, to render an item:

 

Minecraft mc = Minecraft.getMinecraft();

GL11.glTranslatef(8, 0, 0);
float scale = 1.9F;
GL11.glScalef(scale, scale, scale);
float angle = mc.theWorld.getWorldTime() * 11.6F;
GL11.glRotatef(angle, 0 - 0.5F, 0 - 0.5F, 0);

if (is != null)
{
mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
int renderPass = 0;

do
{
	IIcon icon = Items.ender_eye.getIcon(item, renderPass);

	if (icon != null)
	{
		float minU = icon.getMinU();
		float maxU = icon.getMaxU();
		float minV = icon.getMinV();
		float maxV = icon.getMaxV();
		ItemRenderer.renderItemIn2D(Tessellator.instance, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 1.0F / 16.0F);
		GL11.glColor3f(1.0F, 1.0F, 1.0F);
	}

	renderPass++;
} while (renderPass < is.getItem().getRenderPasses(is.getItemDamage()));
}

 

You will need to adjust the icon and GL scales/translations --I basically just ripped this out of my Ender Glove code. This will render any item that you want with a thickness (default is 0.0625F). As an added bonus, this also rotates said item around various axes --adjust as you see fit. You will have to adjust this method for blocks. Good luck! :)

Link to comment
Share on other sites

Thanks!!!

 

I know this is prob a noob question(sorry) but what is "is" ("while (renderPass < is.getItem().getRenderPasses(is.getItemDamage()));")

 

Hi

 

To be honest, I don't think you need to do all of that manually since vanilla does it for you, and handles all the special cases too (eg items which are 3D, items which have multiple render passes (eg potions) etc.)

Step (1) create an EntityItem from your item

            EntityItem entityitem = new EntityItem(world, xPosition, yPosition, zPosition, itemStack);

  Store it somewhere (in your TileEntity), don't spawn it

Step (2) in your TileEntitySpecialRenderer for the TileEntity, render the EntityItem

    renderItem.doRender(itemStack, xPos, yPos, zPos, 0, partialTick);

where

renderItem is a RenderItem() you have created and stored previously, and partialTick should be available from your TESR method, otherwise set it to 0.

 

Step (3) in your tileEntity.updateEntity(), animate the item

entityItem.age++;

 

There are several tutorials around on how to create TileEntity and TileEntitySpecialRenderer, if you're not sure how to do that.

 

You may need to set up some of the lighting configurations / OpenGL settings before the call to the doRender, but we can cross that bridge when we come to it :)

 

-TGG

 

 

 

 

 

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

First off, why are you still coding for 1.6.4? Use 1.7.2! :P

 

Secondly, to render an item:

 

Minecraft mc = Minecraft.getMinecraft();

GL11.glTranslatef(8, 0, 0);
float scale = 1.9F;
GL11.glScalef(scale, scale, scale);
float angle = mc.theWorld.getWorldTime() * 11.6F;
GL11.glRotatef(angle, 0 - 0.5F, 0 - 0.5F, 0);

if (is != null)
{
mc.renderEngine.bindTexture(TextureMap.locationItemsTexture);
int renderPass = 0;

do
{
	IIcon icon = Items.ender_eye.getIcon(item, renderPass);

	if (icon != null)
	{
		float minU = icon.getMinU();
		float maxU = icon.getMaxU();
		float minV = icon.getMinV();
		float maxV = icon.getMaxV();
		ItemRenderer.renderItemIn2D(Tessellator.instance, maxU, minV, minU, maxV, icon.getIconWidth(), icon.getIconHeight(), 1.0F / 16.0F);
		GL11.glColor3f(1.0F, 1.0F, 1.0F);
	}

	renderPass++;
} while (renderPass < is.getItem().getRenderPasses(is.getItemDamage()));
}

 

You will need to adjust the icon and GL scales/translations --I basically just ripped this out of my Ender Glove code. This will render any item that you want with a thickness (default is 0.0625F). As an added bonus, this also rotates said item around various axes --adjust as you see fit. You will have to adjust this method for blocks. Good luck! :)

 

I am using this code in the onBlockActivated method, but whenever I right click the block, it gives the following crash error:  java.lang.RuntimeException: No OpenGL context found in the current thread.

 

I have no experience at all with OpenGL, anyone got a suggestion?

Link to comment
Share on other sites

Hi

 

Two things

i) the error is because onBlockActivated is called on the server as well as the client.  in onBlockActivated, use par2World.isRemote() to tell the difference. 

ii) putting the render code into onBlockActivated is not going to do what you want.

 

your render code will get called every time the block (TileEntity) is rendered.  onBlockActivated is only called once.

your onBlockActivated needs to update your TileEntity with the new item, so that when the renderer for TileEntity is called, it displays the item you clicked.

 

I suggest you get the rendering working first and worry about the onBlockActivated later.

 

-TGG

Link to comment
Share on other sites

Thanks for the help :)

 

So should I put the render code into the TileEntity class that I have?

 

I have moved my code into the only class that extends TileEntitySpecialRenderer, which is my Render class for my custom model. I am currently calling it in onBlockActivated, with a if(!world.isRemote)to open the gui and then a if(player.getCurrentEquippedItem() != null) to detect if theres an item in hand. If there is, it runs the render code.

 

So where should I call my render code if onBlockActivated is bad?

 

Link to comment
Share on other sites

Thanks for the help :)

 

So should I put the render code into the TileEntity class that I have?

 

I have moved my code into the only class that extends TileEntitySpecialRenderer, which is my Render class for my custom model. I am currently calling it in onBlockActivated, with a if(!world.isRemote)to open the gui and then a if(player.getCurrentEquippedItem() != null) to detect if theres an item in hand. If there is, it runs the render code.

 

So where should I call my render code if onBlockActivated is bad?

Hi

 

Your render code should go into your TileEntitySpecialRenderer for your TileEntity: the renderTileEntityAt for your TESR should call a "whatIsMyDisplayedItem()" method on the TileEntity to retrieve the Item being displayed, then render the displayed item.

 

Your block.onBlockActivated should retrieve the TileEntity at that location (World.getBlockTileEntity) and call your "changeDisplayedItem()" method on it.  Later, when the TESR calls whatIsMyDisplayedItem(), it will then receive the new Item.

 

Do you know how to register your TileEntity and TESR?  Also, if you want the TileEntity to remember your displayed item after saving & reloading the world - the NBT functions readFromNBT and writeToNBT?

 

-TGG

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • It is the field that accesses the portal entrance position relative to the entity. So very much needed to make a portal work. What I don't understand is why the access widener works when running the client in Intellij but doesn't after I publish the jar and try to play with game with it.
    • So I'm using a mod that adds a "god sword" into the game. This sword is unfortunately not enchantable so I'm looking to change it. The only code that seems related is in the weapon's .class file which is here:  public int getItemEnchantability() { return this.tier.m_6601_(); }   The entire file is below: package blackwolf00.elementalswords.common; import blackwolf00.elementalswords.config.ConfigEffects; import com.google.common.collect.ImmutableMultimap; import com.google.common.collect.Multimap; import com.mojang.blaze3d.platform.InputConstants; import java.util.List; import net.minecraft.ChatFormatting; import net.minecraft.client.Minecraft; import net.minecraft.core.BlockPos; import net.minecraft.network.chat.Component; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.ai.attributes.Attribute; import net.minecraft.world.entity.ai.attributes.AttributeModifier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Tier; import net.minecraft.world.item.TieredItem; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.item.Vanishable; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.ToolAction; import net.minecraftforge.common.ToolActions; public class FusionSword extends TieredItem implements Vanishable { private final float totalDamage; private final Tier tier; private final Multimap<Attribute, AttributeModifier> defaultModifiers; public FusionSword(Tier tierIn, int damage, float speed, Item.Properties builderIn) { super(tierIn, builderIn); this.tier = tierIn; this.totalDamage = damage + this.tier.m_6631_(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.f_22281_, new AttributeModifier(f_41374_, "Weapon modifier", this.totalDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.f_22283_, new AttributeModifier(f_41375_, "Weapon modifier", speed, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = (Multimap<Attribute, AttributeModifier>)builder.build(); } public int getItemEnchantability() { return this.tier.m_6601_(); } public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) { return (this.tier.m_6282_().test(repair) || isRepairable(toRepair)); } public float getAttackDamage() { return this.totalDamage; } public boolean m_6777_(BlockState state, Level level, BlockPos pos, Player player) { return !player.m_7500_(); } public float m_8102_(ItemStack stack, BlockState state) { return 1.0F; } public boolean m_7579_(ItemStack stack, LivingEntity target, LivingEntity attacker) { stack.m_41622_(1, attacker, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); return true; } public boolean m_6813_(ItemStack stack, Level level, BlockState state, BlockPos pos, LivingEntity entityLiving) { if (state.m_60800_((BlockGetter)level, pos) != 0.0F) stack.m_41622_(2, entityLiving, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); return true; } public boolean m_8096_(BlockState blockIn) { return blockIn.m_60713_(Blocks.f_50033_); } public boolean m_5812_(ItemStack item) { return true; } public Multimap<Attribute, AttributeModifier> m_7167_(EquipmentSlot equipmentSlot) { return (equipmentSlot == EquipmentSlot.MAINHAND) ? this.defaultModifiers : super.m_7167_(equipmentSlot); } public boolean onLeftClickEntity(ItemStack stack, Player player, Entity entity) { return super.onLeftClickEntity(stack, player, entity); } @OnlyIn(Dist.CLIENT) public void m_7373_(ItemStack stack, Level level, List<Component> tooltip, TooltipFlag flag) { super.m_7373_(stack, level, tooltip, flag); if (InputConstants.m_84830_(Minecraft.m_91087_().m_91268_().m_85439_(), 340)) { tooltip.add(Component.m_237115_("tooltip.fusion_sword").m_130940_(ChatFormatting.GRAY)); } else { tooltip.add(Component.m_237115_("tooltip.hold_shift").m_130940_(ChatFormatting.GRAY)); } } public InteractionResultHolder<ItemStack> m_7203_(Level level, Player playerIn, InteractionHand handIn) { if (((Boolean)ConfigEffects.JUMP_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19603_, 10000, ((Integer)ConfigEffects.JUMP_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.MOVEMENT_SPEED_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19596_, 10000, ((Integer)ConfigEffects.MOVEMENT_SPEED_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.SLOW_FALLING_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19591_, 10000, ((Integer)ConfigEffects.SLOW_FALLING_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.ABSORPTION_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19617_, 10000, ((Integer)ConfigEffects.ABSORPTION_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DAMAGE_RESISTANCE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19606_, 10000, ((Integer)ConfigEffects.DAMAGE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DAMAGE_BOOST_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19600_, 10000, ((Integer)ConfigEffects.DAMAGE_BOOST_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.CONDUIT_POWER_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19592_, 10000, ((Integer)ConfigEffects.CONDUIT_POWER_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.DOLPHINS_GRACE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19593_, 10000, ((Integer)ConfigEffects.DOLPHINS_GRACE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.WATER_BREATHING_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19608_, 10000, ((Integer)ConfigEffects.WATER_BREATHING_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.FIRE_RESISTANCE_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19607_, 10000, ((Integer)ConfigEffects.FIRE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.HEALTH_BOOST_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19616_, 10000, ((Integer)ConfigEffects.HEALTH_BOOST_F_LEVEL.get()).intValue() - 1)); if (((Boolean)ConfigEffects.REGENERATION_F.get()).booleanValue()) playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19605_, 10000, ((Integer)ConfigEffects.REGENERATION_F_LEVEL.get()).intValue() - 1)); return InteractionResultHolder.m_19098_(playerIn.m_21120_(handIn)); } public boolean canPerformAction(ItemStack stack, ToolAction toolAction) { return ToolActions.DEFAULT_SWORD_ACTIONS.contains(toolAction); } } How do I make this thing enchantable?  
    • The mod I'm working on is in 1.19.2. The portal works correctly in Intellij but when I publish the jar, put it in the mods folder of the game it crashes with the following error whenever any entity collides with it: java.lang.IllegalAccessError: class com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock tried to access protected field net.minecraft.world.entity.Entity.f_19819_ (com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock is in module [email protected] of loader 'TRANSFORMER' @16c5b50a; net.minecraft.world.entity.Entity is in module [email protected] of loader 'TRANSFORMER' @16c5b50a)     at com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock.m_7892_(TBAMiningPortalBlock.java:124) ~[turtleblockacademy-2024.2025-1.0.0.jar%23572!/:2024.2025-1.0.0] {re:classloading} The thing is, I have Entity.f_19819_ in my accessTransformer.cfg file in this line: public net.minecraft.world.entity.Entity f_19819_ # portalEntrancePos So what do I need to do to fix this error?
    • It will be about medeaival times
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.