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Posted

how would i do this?i am making a whole bunch of different things you can right click to make something happen to the player including eating and drinking items and i want to have one universal class for them all that doesnt extend ItemFood. how do i modify the food bar like this? i have looked into the class and appearently it uses

par3EntityPlayer.getFoodStats().func_151686_a(this, par1ItemStack);

however this doesnt only accept ItemFoods in the first parameter. i also looked at an old thread about the excact same thing, but it was for 1.6.4 and i didnt understand the explanation, so since it was so old i decided to just make a new thread instead of posting anything there. is there a clever way to work around this with forge? anyone?

http://www.planetminecraft.com/member/sigurd4

I'm making the bioshock mod!

Posted

ok, i didnt do that, but now i have, thank you. now where do i find the sources? it still wants me to find it manually, because i used another place for the sources, and i dont knwo where the sources from decompworkspace are located.

 

wait, nevemind i figured it out. nevermind again, i didnt...

http://www.planetminecraft.com/member/sigurd4

I'm making the bioshock mod!

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