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[1.7.2] How do you make a fluid that only does damage to specific mobs?


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I am making a fluid (oil) and I want it to do damage to most of the non-hostile mobs in minecraft, how could I do this?


Here's my code:



package k3.moremetals.mod.block;


import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import k3.moremetals.mod.MoreMetalsMod;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.util.IIcon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.fluids.BlockFluidClassic;

import net.minecraftforge.fluids.Fluid;


public class BlockOil extends BlockFluidClassic {



public IIcon stillIcon;

public IIcon flowingIcon;


        public BlockOil(Fluid fluid, Material material) {

                super(fluid, material);






        public IIcon getIcon(int side, int meta) {

                return (side == 0 || side == 1)? stillIcon : flowingIcon;




        public void registerBlockIcons(IIconRegister register) {

            stillIcon = register.registerIcon(MoreMetalsMod.modid + ":oil_still");

            flowingIcon = register.registerIcon(MoreMetalsMod.modid + ":oil_flow");




        public boolean canDisplace(IBlockAccess world, int x, int y, int z) {

                if (world.getBlock(x,  y,  z).getMaterial().isLiquid()) return false;

                return super.canDisplace(world, x, y, z);




        public boolean displaceIfPossible(World world, int x, int y, int z) {

                if (world.getBlock(x,  y,  z).getMaterial().isLiquid()) return false;

                return super.displaceIfPossible(world, x, y, z);





Currently developing the More Metals Mod.

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