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Posted

Hey,

I created a new Dimension and I'm now trying to add new Fluid pools to the Dimension with My own Fluids.

But I don't know how this works.

 

In fact, My Dimension should be the same as the Overworld, only with other ores and new fluid pools, so don't say I'm only an copy and paste coder, so My Chunk Provider is the same as the same as the standart Chunk Providerr!

 

Thank you for helping me!

 

public class ChunkProviderElementDimension implements IChunkProvider {

private World worldObj;
    private Random random;
    private final Block[] cachedBlockIDs = new Block[256];
    private final byte[] cachedBlockMetadata = new byte[256];
    
    private final List structureGenerators = new ArrayList();
    private final boolean hasDecoration;
    private final boolean hasDungeons;
    private WorldGenLakes waterLakeGenerator;
    private WorldGenLakes lavaLakeGenerator;
private FlatGeneratorInfo ElementWorldGenInfo;
private FlatGeneratorInfo ElementGeneratorInfo;
    private static final String __OBFID = "CL_00000391";

    public ChunkProviderElementDimension(World par1World, long par2, boolean par4)
    {
        this.worldObj = par1World;
        this.random = new Random(par2);
        this.ElementWorldGenInfo = ElementGeneratorInfo.createFlatGeneratorFromString(__OBFID);

        if (par4)
        {
            Map map = this.ElementWorldGenInfo.getWorldFeatures();

            if (map.containsKey("village"))
            {
                Map map1 = (Map)map.get("village");

                if (!map1.containsKey("size"))
                {
                    map1.put("size", "1");
                }

                this.structureGenerators.add(new MapGenVillage(map1));
            }

            if (map.containsKey("biome_1"))
            {
                this.structureGenerators.add(new MapGenScatteredFeature((Map)map.get("biome_1")));
            }

            if (map.containsKey("mineshaft"))
            {
                this.structureGenerators.add(new MapGenMineshaft((Map)map.get("mineshaft")));
            }

            if (map.containsKey("stronghold"))
            {
                this.structureGenerators.add(new MapGenStronghold((Map)map.get("stronghold")));
            }
        }

        this.hasDecoration = this.ElementWorldGenInfo.getWorldFeatures().containsKey("decoration");

        if (this.ElementWorldGenInfo.getWorldFeatures().containsKey("lake"))
        {
            this.waterLakeGenerator = new WorldGenLakes(Blocks.water);
        }

        if (this.ElementWorldGenInfo.getWorldFeatures().containsKey("lava_lake"))
        {
            this.lavaLakeGenerator = new WorldGenLakes(Blocks.lava);
        }

        this.hasDungeons = this.ElementWorldGenInfo.getWorldFeatures().containsKey("dungeon");
        Iterator iterator = this.ElementWorldGenInfo.getFlatLayers().iterator();

        while (iterator.hasNext())
        {
            FlatLayerInfo flatlayerinfo = (FlatLayerInfo)iterator.next();

            for (int j = flatlayerinfo.getMinY(); j < flatlayerinfo.getMinY() + flatlayerinfo.getLayerCount(); ++j)
            {
                this.cachedBlockIDs[j] = flatlayerinfo.func_151536_b();
                this.cachedBlockMetadata[j] = (byte)flatlayerinfo.getFillBlockMeta();
            }
        }
    }

    /**
     * loads or generates the chunk at the chunk location specified
     */
    public Chunk loadChunk(int par1, int par2)
    {
        return this.provideChunk(par1, par2);
    }

    /**
     * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
     * specified chunk from the map seed and chunk seed
     */
    public Chunk provideChunk(int par1, int par2)
    {
        Chunk chunk = new Chunk(this.worldObj, par1, par2);
        int l;

        for (int k = 0; k < this.cachedBlockIDs.length; ++k)
        {
            Block block = this.cachedBlockIDs[k];

            if (block != null)
            {
                l = k >> 4;
                ExtendedBlockStorage extendedblockstorage = chunk.getBlockStorageArray()[l];

                if (extendedblockstorage == null)
                {
                    extendedblockstorage = new ExtendedBlockStorage(k, !this.worldObj.provider.hasNoSky);
                    chunk.getBlockStorageArray()[l] = extendedblockstorage;
                }

                for (int i1 = 0; i1 < 16; ++i1)
                {
                    for (int j1 = 0; j1 < 16; ++j1)
                    {
                        extendedblockstorage.func_150818_a(i1, k & 15, j1, block);
                        extendedblockstorage.setExtBlockMetadata(i1, k & 15, j1, this.cachedBlockMetadata[k]);
                    }
                }
            }
        }

        chunk.generateSkylightMap();
        BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16);
        byte[] abyte = chunk.getBiomeArray();

        for (l = 0; l < abyte.length; ++l)
        {
            abyte[l] = (byte)abiomegenbase[l].biomeID;
        }

        Iterator iterator = this.structureGenerators.iterator();

        while (iterator.hasNext())
        {
            MapGenStructure mapgenstructure = (MapGenStructure)iterator.next();
            mapgenstructure.func_151539_a(this, this.worldObj, par1, par2, (Block[])null);
        }

        chunk.generateSkylightMap();
        return chunk;
    }

    /**
     * Checks to see if a chunk exists at x, y
     */
    public boolean chunkExists(int par1, int par2)
    {
        return true;
    }

    /**
     * Populates chunk with ores etc etc
     */
    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
    {
        int k = par2 * 16;
        int l = par3 * 16;
        BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
        boolean flag = false;
        this.random.setSeed(this.worldObj.getSeed());
        long i1 = this.random.nextLong() / 2L * 2L + 1L;
        long j1 = this.random.nextLong() / 2L * 2L + 1L;
        this.random.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
        Iterator iterator = this.structureGenerators.iterator();

        while (iterator.hasNext())
        {
            MapGenStructure mapgenstructure = (MapGenStructure)iterator.next();
            boolean flag1 = mapgenstructure.generateStructuresInChunk(this.worldObj, this.random, par2, par3);

            if (mapgenstructure instanceof MapGenVillage)
            {
                flag |= flag1;
            }
        }

        int l1;
        int i2;
        int j2;

        if (this.waterLakeGenerator != null && !flag && this.random.nextInt(4) == 0)
        {
            l1 = k + this.random.nextInt(16) + 8;
            i2 = this.random.nextInt(256);
            j2 = l + this.random.nextInt(16) + 8;
            this.waterLakeGenerator.generate(this.worldObj, this.random, l1, i2, j2);
        }

        if (this.lavaLakeGenerator != null && !flag && this.random.nextInt( == 0)
        {
            l1 = k + this.random.nextInt(16) + 8;
            i2 = this.random.nextInt(this.random.nextInt(248) + ;
            j2 = l + this.random.nextInt(16) + 8;

            if (i2 < 63 || this.random.nextInt(10) == 0)
            {
                this.lavaLakeGenerator.generate(this.worldObj, this.random, l1, i2, j2);
            }
        }

        if (this.hasDungeons)
        {
            for (l1 = 0; l1 < 8; ++l1)
            {
                i2 = k + this.random.nextInt(16) + 8;
                j2 = this.random.nextInt(256);
                int k1 = l + this.random.nextInt(16) + 8;
                (new WorldGenDungeons()).generate(this.worldObj, this.random, i2, j2, k1);
            }
        }

        if (this.hasDecoration)
        {
            biomegenbase.decorate(this.worldObj, this.random, k, l);
        }
    }

    /**
     * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
     * Return true if all chunks have been saved.
     */
    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
    {
        return true;
    }

    /**
     * Save extra data not associated with any Chunk.  Not saved during autosave, only during world unload.  Currently
     * unimplemented.
     */
    public void saveExtraData() {}

    /**
     * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
     */
    public boolean unloadQueuedChunks()
    {
        return false;
    }

    /**
     * Returns if the IChunkProvider supports saving.
     */
    public boolean canSave()
    {
        return true;
    }

    /**
     * Converts the instance data to a readable string.
     */
    public String makeString()
    {
        return "ElementLevelSource";
    }

    /**
     * Returns a list of creatures of the specified type that can spawn at the given location.
     */
    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
    {
        BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
        return biomegenbase.getSpawnableList(par1EnumCreatureType);
    }

    public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_)
    {
        if ("Stronghold".equals(p_147416_2_))
        {
            Iterator iterator = this.structureGenerators.iterator();

            while (iterator.hasNext())
            {
                MapGenStructure mapgenstructure = (MapGenStructure)iterator.next();

                if (mapgenstructure instanceof MapGenStronghold)
                {
                    return mapgenstructure.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_, p_147416_5_);
                }
            }
        }

        return null;
    }

    public int getLoadedChunkCount()
    {
        return 0;
    }

    public void recreateStructures(int par1, int par2)
    {
        Iterator iterator = this.structureGenerators.iterator();

        while (iterator.hasNext())
        {
            MapGenStructure mapgenstructure = (MapGenStructure)iterator.next();
            mapgenstructure.func_151539_a(this, this.worldObj, par1, par2, (Block[])null);
        }
    }
}  

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

    private static final String __OBFID = "CL_00000391";

 

Yeah, copy and paste! If you don't know what it does, why is it in there?

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