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[Solved] Not rendering custom thrown/snowball entity?


SureenInk

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So...I'm not sure what to put for coding here...so I'll put what I think will help and if you guys can think of something, let me know. In either case, I'm having a problem where I've created an item that can be thrown. However, when I throw the item, it isn't rendering it. In my ClientProxy, I registered the following:

RenderingRegistry.registerEntityRenderingHandler(EntityPopMMOIngot.class, new RenderYoutuberBall(YoutubersItems.PopMMOIngot));

From what I've seen, that should be all the coding I need...but it's not doing anything. Here's the coding for the Ingot:

PopMMOIngot = new SureenItem(false, 3).setUnlocalizedName("popmmosingot").setCreativeTab(YoutubersMain.FuriousDestroyerTab).setTextureName("youtubers:popmmos_ingot");

And here's SureenItem:

package sureen.core.items;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

public class SureenItem extends Item {

public boolean field_effect;
public int rarity;

public SureenItem(boolean par1, int par2) {
	this.field_effect = par1;
	this.rarity = par2;
}

@SideOnly(Side.CLIENT)
    public boolean hasEffect(ItemStack par1ItemStack)
    {
        return field_effect;
    }

public EnumRarity getRarity(ItemStack par1ItemStack)
{
	if (rarity == 0) {
		return EnumRarity.common;
	}
	if (rarity == 1) {
		return EnumRarity.uncommon;
	}
	if (rarity == 2) {
		return EnumRarity.rare;
	}
	else return EnumRarity.epic;
}
}

And here's the item creating the attack. It works 100% and summons the entity and everything...but it doesn't render it:

package youtubers.items;

import java.util.List;

import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.world.World;
import youtubers.entity.EntityPopMMOIngot;
import youtubers.registry.YoutubersItems;

public class YoutuberSword extends ItemSword
{
public int rarity;

public YoutuberSword(ToolMaterial material, int par1) {
	super(material);
	this.rarity = par1;
}

public EnumRarity getRarity(ItemStack par1ItemStack)
{
	if (rarity == 0) {
		return EnumRarity.common;
	}
	if (rarity == 1) {
		return EnumRarity.uncommon;
	}
	if (rarity == 2) {
		return EnumRarity.rare;
	}
	else return EnumRarity.epic;
}

public boolean hasEffect(ItemStack itemstack)
{
	return false;
}

public ItemStack onItemRightClick(ItemStack ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
	if (ItemStack.getItem() == YoutubersItems.PopMMOSword) {
		par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (Item.itemRand.nextFloat() * 0.4F + 0.8F));
		if (!par2World.isRemote)
		{
			par2World.spawnEntityInWorld(new EntityPopMMOIngot(par2World, par3EntityPlayer));
			ItemStack.damageItem(3, par3EntityPlayer);
		}
	}
	return ItemStack;
}

public void addInformation(ItemStack item, EntityPlayer player, List list, boolean par4)
{
	if (item.getItem() == YoutubersItems.PopMMOSword) {
		list.add("Right click for an Explosion of Epic Proportions!");
	}
}
}

And lastly, the Entity coding:

package youtubers.entity;

import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityPopMMOIngot extends EntityThrowable
{
private int field_92057_e = 2;

public EntityPopMMOIngot(World par1World)
{
	super(par1World);
}

public EntityPopMMOIngot(World par1World, EntityPlayer par3EntityPlayer)
{
	super(par1World, par3EntityPlayer);
}

public EntityPopMMOIngot(World par1World, double par2, double par4, double par6)
{
	super(par1World, par2, par4, par6);
}

private void explode()
{
	this.worldObj.newExplosion((Entity)null, this.posX, this.posY, this.posZ, this.field_92057_e, true, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"));
}

protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
{
	if (par1MovingObjectPosition.entityHit != null)
	{
		byte var2 = 0;

		par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, getThrower()), 13.0F);
	}
	for (int var3 = 0; var3 < 8; var3++) {
		this.worldObj.spawnParticle("Snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
	}
	if (!this.worldObj.isRemote)
	{
		explode();
		setDead();
	}
}
}

That's honestly all the coding I can think of to copy in...Can anyone help with this?

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