Posted June 14, 201411 yr Hi! so heres my attempt at making water! I tried following a tutorial but I didnt get far.. heres the code that im currently using: public static Block kezBlock; public static Fluid kezFluid; kezFluid = new Fluid("kezFluid").setBlock(kezBlock); FluidRegistry.registerFluid(kezFluid); kezBlock = new BlockKez(Material.ground).setBlockName("kezBlock"); GameRegistry.registerBlock(kezBlock,"kezBlock"); Then in my block class I have this: public class BlockKez extends BlockFluidClassic { @SideOnly(Side.CLIENT) protected static Icon[] theIcon; protected BlockKez(Material p_i45394_1_) { super(EndersEdge.kezFluid, Material.water); setCreativeTab(EndersEdge.UnObtainable); } @SideOnly(Side.CLIENT) public Icon getIIcon(int side, int meta){ return side !=0 && side !=1 ? this.theIcon[1] : this.theIcon[0]; } @Override public int colorMultiplier(IBlockAccess iblockaccess, int x, int y, int z){ return 0xFF0000; } } Heres what it looks like ingame: How can I give this fluid a texture?
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