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[1.7.2] Custom fluid


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Hi! so heres my attempt at making water! I tried following a tutorial but I didnt get far..


heres the code that im currently using:




public static Block kezBlock;


public static Fluid kezFluid;


        kezFluid = new Fluid("kezFluid").setBlock(kezBlock);




kezBlock = new BlockKez(Material.ground).setBlockName("kezBlock");




Then in my block class I have this:


public class BlockKez extends BlockFluidClassic {



protected static Icon[] theIcon;


protected BlockKez(Material p_i45394_1_) {

super(EndersEdge.kezFluid, Material.water);





public Icon getIIcon(int side, int meta){

return side !=0 && side !=1 ? this.theIcon[1] :




public int colorMultiplier(IBlockAccess iblockaccess, int x, int y, int z){

return 0xFF0000;










Heres what it looks like ingame:





How can I give this fluid a texture?

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