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[1.7.2] Custom fluid


Dom323

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Hi! so heres my attempt at making water! I tried following a tutorial but I didnt get far..

 

heres the code that im currently using:

 

 

 

public static Block kezBlock;

 

public static Fluid kezFluid;

 

        kezFluid = new Fluid("kezFluid").setBlock(kezBlock);

 

FluidRegistry.registerFluid(kezFluid);

 

kezBlock = new BlockKez(Material.ground).setBlockName("kezBlock");

 

GameRegistry.registerBlock(kezBlock,"kezBlock");

 

Then in my block class I have this:

 

public class BlockKez extends BlockFluidClassic {

 

@SideOnly(Side.CLIENT)

protected static Icon[] theIcon;

 

protected BlockKez(Material p_i45394_1_) {

super(EndersEdge.kezFluid, Material.water);

setCreativeTab(EndersEdge.UnObtainable);

}

 

@SideOnly(Side.CLIENT)

public Icon getIIcon(int side, int meta){

return side !=0 && side !=1 ? this.theIcon[1] :

this.theIcon[0];

}

@Override

public int colorMultiplier(IBlockAccess iblockaccess, int x, int y, int z){

return 0xFF0000;

 

}

}

 

 

 

 

 

 

Heres what it looks like ingame:

 

c73a5def5b.jpg

 

 

How can I give this fluid a texture?

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