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Posted

Is there a way to register a biome in the overworld?? Without custom genlayer thing? Like in 1.6.4: GameReg.regBiome?

  • Author

I did it and I flew over about 5 hours to find my biome.. Nothing... (Sry 4 bad english.)

addSpawnBiome in BiomeManager? If that does not work, then it would be more helpful to see your BiomeGen class and where you are registering your biome.

  • Author

I have: class that extends BiomeGenBase. Registered 2 times: with biomeDictionary and BiomeManager.addSpawnBiome in the PreInit Method.

  • Author

I found it. 1 question: what is this parameter in the biomegenbase class called register? It's a boolean.

  • Author

This log was given by the server console: net.minecraft.util.ReportedException: Exception generating new chunk

at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:195) ~[ChunkProviderServer.class:?]

at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:145) ~[ChunkProviderServer.class:?]

at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:369) ~[PlayerManager$PlayerInstance.class:?]

at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:123) ~[PlayerManager.class:?]

at net.minecraft.server.management.PlayerManager.filterChunkLoadQueue(PlayerManager.java:206) ~[PlayerManager.class:?]

at net.minecraft.server.management.PlayerManager.updatePlayerPertinentChunks(PlayerManager.java:309) ~[PlayerManager.class:?]

at net.minecraft.server.management.ServerConfigurationManager.updatePlayerPertinentChunks(ServerConfigurationManager.java:294) ~[serverConfigurationManager.class:?]

at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:427) ~[NetHandlerPlayServer.class:?]

at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37) ~[C03PacketPlayer.class:?]

at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.processPacket(C03PacketPlayer.java:163) ~[C03PacketPlayer$C04PacketPlayerPosition.class:?]

at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232) ~[NetworkManager.class:?]

at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?]

at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:721) [MinecraftServer.class:?]

at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:341) [DedicatedServer.class:?]

at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608) [MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) [MinecraftServer.class:?]

at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:747) [MinecraftServer$2.class:?]

Caused by: java.lang.NullPointerException

at net.minecraft.world.gen.ChunkProviderGenerate.func_147423_a(ChunkProviderGenerate.java:286) ~[ChunkProviderGenerate.class:?]

at net.minecraft.world.gen.ChunkProviderGenerate.func_147424_a(ChunkProviderGenerate.java:120) ~[ChunkProviderGenerate.class:?]

at net.minecraft.world.gen.ChunkProviderGenerate.provideChunk(ChunkProviderGenerate.java:229) ~[ChunkProviderGenerate.class:?]

at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:186) ~[ChunkProviderServer.class:?]

... 16 more

  • Author

I got it working. I've set the reg parameter to true and I see my biome and I walk into it and no crash on the console. I think I have to test for an another day... Ui: I got the resource pack check working.

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