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You're supposed to wait more than a few hours before bumping your own topic.

 

anyway, I don't think there is a dedicated event for dismounting.  However, it should be easy to check if something is mounted so you can monitor that (maybe with player tick event) and do what you want.

 

I think the EntityPlayerSP and EntityPlayerMP have a public isRiding() method that you can check. If you keep track of that, you will be able to detect when there is a dismount because at some point it will be riding then it will be not riding.

 

If you're only concerned about a custom entity of yours, you can also do this the other way -- in the update task for the entity you could check if it is being ridden and similarly look for a dismount.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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