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I have copied an ArrowEntity and Render from Minecraft and deleted some unnecesary functions.

It works fine, but at the far distance.

When Kunai its the ground to 5 blocks from Player it goes back where it was some ticks before hit.

But it is only Render because when I want to pickup I have to get in a position where Kunai should be on the ground.

[spoiler=Picture showing it]

Shooting from place where orange wool is.

ebc1he.jpg

 

Entity:

public class EntityKunai extends Entity implements IProjectile
{
    private int d = -1;
    private int e = -1;
    private int f = -1;
    private Block field_145790_g;
    private int inData;
    private boolean inGround;
    public int canBePickedUp;
    public static int arrowShake;
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 2.0D;
    private static final String __OBFID = "CL_00001715";

    public EntityKunai(World par1World)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityKunai(World par1World, double par2, double par4, double par6)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(par2, par4, par6);
        this.yOffset = 0.0F;
    }

    public EntityKunai(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;

        if (par2EntityLivingBase instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.posY = par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight() - 0.10000000149011612D;
        double d0 = par3EntityLivingBase.posX - par2EntityLivingBase.posX;
        double d1 = par3EntityLivingBase.boundingBox.minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY;
        double d2 = par3EntityLivingBase.posZ - par2EntityLivingBase.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(par2EntityLivingBase.posX + d4, this.posY, par2EntityLivingBase.posZ + d5, f2, f3);
            this.yOffset = 0.0F;
            float f4 = (float)d3 * 0.2F;
            this.setThrowableHeading(d0, d1 + (double)f4, d2, par4, par5);
        }
    }

    public EntityKunai(World par1World, EntityLivingBase par2EntityLivingBase, float par3)
    {
        super(par1World);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = par2EntityLivingBase;

        if (par2EntityLivingBase instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(par2EntityLivingBase.posX, par2EntityLivingBase.posY + (double)par2EntityLivingBase.getEyeHeight(), par2EntityLivingBase.posZ, par2EntityLivingBase.rotationYaw, par2EntityLivingBase.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
    }

    @Override
    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    @Override
    public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
    {
        float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
        par1 /= (double)f2;
        par3 /= (double)f2;
        par5 /= (double)f2;
        par1 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par3 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par5 += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)par8;
        par1 *= (double)par7;
        par3 *= (double)par7;
        par5 *= (double)par7;
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;
        float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    @SideOnly(Side.CLIENT)
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
        this.setPosition(par1, par3, par5);
        this.setRotation(par7, par8);
    }

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    @SideOnly(Side.CLIENT)
    public void setVelocity(double par1, double par3, double par5)
    {
        this.motionX = par1;
        this.motionY = par3;
        this.motionZ = par5;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    @Override
    public void onEntityUpdate()
    {
        super.onEntityUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        Block block = this.worldObj.getBlock(this.d, this.e, this.f);

        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, this.d, this.e, this.f);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.d, this.e, this.f);

            if (axisalignedbb != null && axisalignedbb.isVecInside(this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = this.worldObj.getBlockMetadata(this.d, this.e, this.f);

            if (block == this.field_145790_g && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround == 1200) //1200 = 60s
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            Vec3 vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
            vec31 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
            vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = this.worldObj.getWorldVec3Pool().getVecFromPool(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                   /* if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }*/

                    DamageSource damagesource = null;

                    if (this.shootingEntity == null)
                    {
                        damagesource = DamSource.causeKunaiDamage(this, this);
                    }
                    else
                    {
                        damagesource = DamSource.causeKunaiDamage(this, this.shootingEntity);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    this.d = movingobjectposition.blockX;
                    this.e = movingobjectposition.blockY;
                    this.f = movingobjectposition.blockZ;
                    this.field_145790_g = block;
                    this.inData = this.worldObj.getBlockMetadata(this.d, this.e, this.f);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 0;

                    if (this.field_145790_g.getMaterial() != Material.air)
                    {
                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.d, this.e, this.f, this);
                    }
                }
            }

           /* if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
                }
            }*/

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
                }

                f3 = 0.8F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.func_145775_I();
        }
    }

    @Override
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        par1NBTTagCompound.setShort("xTile", (short)this.d);
        par1NBTTagCompound.setShort("yTile", (short)this.e);
        par1NBTTagCompound.setShort("zTile", (short)this.f);
        par1NBTTagCompound.setShort("life", (short)this.ticksInGround);
        par1NBTTagCompound.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
        par1NBTTagCompound.setByte("inData", (byte)this.inData);
        par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
        par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
        par1NBTTagCompound.setDouble("damage", this.damage);
    }

    @Override
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        this.d = par1NBTTagCompound.getShort("xTile");
        this.e = par1NBTTagCompound.getShort("yTile");
        this.f = par1NBTTagCompound.getShort("zTile");
        this.ticksInGround = par1NBTTagCompound.getShort("life");
        this.field_145790_g = Block.getBlockById(par1NBTTagCompound.getByte("inTile") & 255);
        this.inData = par1NBTTagCompound.getByte("inData") & 255;
        this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
        this.inGround = par1NBTTagCompound.getByte("inGround") == 1;

        if (par1NBTTagCompound.hasKey("damage", 99))
        {
            this.damage = par1NBTTagCompound.getDouble("damage");
        }

        if (par1NBTTagCompound.hasKey("pickup", 99))
        {
            this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
        }
        else if (par1NBTTagCompound.hasKey("player", 99))
        {
            this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
        }
    }

    @Override
    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(NCMod.Kunai, 1)))
            {
                flag = false;
            }

            if (flag)
            {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                par1EntityPlayer.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public void setDamage(double par1)
    {
        this.damage = par1;
    }

    public double getDamage()
    {
        return this.damage;
    }

    @Override
    public boolean canAttackWithItem()
    {
        return true;
    }
}

Render

public class RenderKunai extends Render {

final ResourceLocation texture = new ResourceLocation("ncmod:textures/model/Kunai.png");
    private static final String __OBFID = "CL_00000978";

@Override
public void doRender(Entity par1EntityKunai, double var2, double var4, double var6,
	float var8, float var9) {
	this.bindTexture(texture);
	Tessellator tessellator = Tessellator.instance;
	GL11.glPushMatrix();
    GL11.glTranslatef((float)var2, (float)var4, (float)var6);
    GL11.glRotatef(par1EntityKunai.prevRotationYaw + (par1EntityKunai.rotationYaw - par1EntityKunai.prevRotationYaw) * var9 - 90.0F, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(par1EntityKunai.prevRotationPitch + (par1EntityKunai.rotationPitch - par1EntityKunai.prevRotationPitch) * var9, 0.0F, 0.0F, 1.0F);
    byte b0 = 0;
    float f2 = 0.0F;
    float f3 = 0.5F;
    float f4 = (0 + b0 * 10) / 32.0F;
    float f5 = (5 + b0 * 10) / 32.0F;
    float f6 = 0.0F;
    float f7 = 0.15625F;
    float f8 = (5 + b0 * 10) / 32.0F;
    float f9 = (10 + b0 * 10) / 32.0F;
    float f10 = 0.05625F;
    GL11.glEnable(32826);
    float f11 = EntityKunai.arrowShake - var9;
    if (f11 > 0.0F)
    {
      float f12 = -MathHelper.sin(f11 * 3.0F) * f11;
      GL11.glRotatef(f12, 0.0F, 0.0F, 1.0F);
    }
    GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
    GL11.glScalef(f10, f10, f10);
    GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
    GL11.glNormal3f(f10, 0.0F, 0.0F);
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f8);
    tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f8);
    tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f9);
    tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f9);
    tessellator.draw();
    GL11.glNormal3f(-f10, 0.0F, 0.0F);
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, f6, f8);
    tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, f7, f8);
    tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, f7, f9);
    tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, f6, f9);
    tessellator.draw();
    for (int i = 0; i < 4; i++)
    {
      GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
      GL11.glNormal3f(0.0F, 0.0F, f10);
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, f2, f4);
      tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, f3, f4);
      tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, f3, f5);
      tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, f2, f5);
      tessellator.draw();
    }
    GL11.glDisable(32826);
    GL11.glPopMatrix();
}

public void renderSpecial()
{
    GL11.glScalef(0.4F, 0.4F, 0.4F);
    GL11.glTranslatef(-0.4F, 0.5F, 0.1F);
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {

	return null;
}

}

 

After reload it goes to the right possision, bbut what causes this bug?

  • 1 month later...
Posted

I have own projectile too and the problem is the same. I read is some topic that it's forge bug or sth similar.

I read also that this problem can be fixed, by mod maker, but it's hard. 

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