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Posted

Hello MCF foums,

I would like to know how i would make a block that cant be collided with like a normal block but still be able to transfer you to a dimension.

Why not look in BlockPortal.java? Alternatively/additionally, you can inherit from

BlockPortal

and just override the code you need to.

  • Author

Ok i will try that i guess i was trying to avoid extending anything but block(dont ask why im just weird like that).

  • Author

One last thing what is the method to change the texture of the block within the block class i havent been able to figure it out and make it work

  • Author

I have tried that when i did the:

 

public static Block CodePortal = new CodePortal(Material.rock).setBlockName("CodePortal").setBlockTextureName("BOW:codePortal");

 

in my @mod file but it just uses the nether portal texture instead

The error log should tell you what is wrong.

 

I believe you can't have your texture namespace in anything but lowercase.

 

Also, don't have your variable the same name and capitalisation as your class.

  • Author

what do you mean by?:

 

I believe you can't have your texture namespace in anything but lowercase.

Currently, your texture namespace is "BOW". If I recall correctly, that gets noisily changed to the lowercase "bow", and as such will look for textures in assets/bow/textures/blocks/codePortal.png. You might as well change your texture namespace to "bow", as this happens regardless.

 

Do yourself a favour and use a lowercase ModID anyway.

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